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- import React from "react";
- import ReactDOM from "react-dom";
- import rough from "roughjs/dist/rough.umd.js";
-
- import "./styles.css";
-
- var elements = [];
-
- function newElement(type, x, y) {
- const element = {
- type: type,
- x: x,
- y: y,
- width: 0,
- height: 0,
- isSelected: false
- };
- return element;
- }
-
- function rotate(x1, y1, x2, y2, angle) {
- // 𝑎′𝑥=(𝑎𝑥−𝑐𝑥)cos𝜃−(𝑎𝑦−𝑐𝑦)sin𝜃+𝑐𝑥
- // 𝑎′𝑦=(𝑎𝑥−𝑐𝑥)sin𝜃+(𝑎𝑦−𝑐𝑦)cos𝜃+𝑐𝑦.
- // https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line
- return [
- (x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle) + x2,
- (x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2
- ];
- }
-
- var generator = rough.generator();
-
- function generateShape(element) {
- if (element.type === "selection") {
- element.draw = (rc, context) => {
- const fillStyle = context.fillStyle;
- context.fillStyle = "rgba(0, 0, 255, 0.10)";
- context.fillRect(element.x, element.y, element.width, element.height);
- context.fillStyle = fillStyle;
- };
- } else if (element.type === "rectangle") {
- const shape = generator.rectangle(
- element.x,
- element.y,
- element.width,
- element.height
- );
- element.draw = (rc, context) => {
- rc.draw(shape);
- };
- } else if (element.type === "ellipse") {
- const shape = generator.ellipse(
- element.x + element.width / 2,
- element.y + element.height / 2,
- element.width,
- element.height
- );
- element.draw = (rc, context) => {
- rc.draw(shape);
- };
- } else if (element.type === "arrow") {
- const x1 = element.x;
- const y1 = element.y;
- const x2 = element.x + element.width;
- const y2 = element.y + element.height;
-
- const size = 30; // pixels
- const distance = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
- // Scale down the arrow until we hit a certain size so that it doesn't look weird
- const minSize = Math.min(size, distance / 2);
- const xs = x2 - ((x2 - x1) / distance) * minSize;
- const ys = y2 - ((y2 - y1) / distance) * minSize;
-
- const angle = 20; // degrees
- const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
- const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
-
- const shapes = [
- generator.line(x1, y1, x2, y2),
- generator.line(x3, y3, x2, y2),
- generator.line(x4, y4, x2, y2)
- ];
-
- element.draw = (rc, context) => {
- shapes.forEach(shape => rc.draw(shape));
- };
- return;
- } else if (element.type === "text") {
- element.draw = (rc, context) => {
- const font = context.font;
- context.font = element.font;
- const height =
- element.measure.actualBoundingBoxAscent +
- element.measure.actualBoundingBoxDescent;
- context.fillText(
- element.text,
- element.x,
- element.y + 2 * element.measure.actualBoundingBoxAscent - height / 2
- );
- context.font = font;
- };
- } else {
- throw new Error("Unimplemented type " + element.type);
- }
- }
-
- function setSelection(selection) {
- elements.forEach(element => {
- element.isSelected =
- selection.x < element.x &&
- selection.y < element.y &&
- selection.x + selection.width > element.x + element.width &&
- selection.y + selection.height > element.y + element.height;
- });
- }
-
- function App() {
- const [draggingElement, setDraggingElement] = React.useState(null);
- const [elementType, setElementType] = React.useState("selection");
- const onKeyDown = React.useCallback(event => {
- if (event.key === "Backspace") {
- for (var i = elements.length - 1; i >= 0; --i) {
- if (elements[i].isSelected) {
- elements.splice(i, 1);
- }
- }
- drawScene();
- }
- }, []);
- React.useEffect(() => {
- document.addEventListener("keydown", onKeyDown, false);
- return () => {
- document.removeEventListener("keydown", onKeyDown, false);
- };
- }, [onKeyDown]);
-
- function ElementOption({ type, children }) {
- return (
- <label>
- <input
- type="radio"
- checked={elementType === type}
- onChange={() => setElementType(type)}
- />
- {children}
- </label>
- );
- }
- return (
- <div>
- {/* If using a component, dragging on the canvas also selects the label text which is annoying.
- Not sure why that's happening */}
- {ElementOption({ type: "rectangle", children: "Rectangle" })}
- {ElementOption({ type: "ellipse", children: "Ellipse" })}
- {ElementOption({ type: "arrow", children: "Arrow" })}
- {ElementOption({ type: "text", children: "Text" })}
- {ElementOption({ type: "selection", children: "Selection" })}
- <canvas
- id="canvas"
- width={window.innerWidth}
- height={window.innerHeight}
- onMouseDown={e => {
- const x = e.clientX - e.target.offsetLeft;
- const y = e.clientY - e.target.offsetTop;
- const element = newElement(elementType, x, y);
-
- if (elementType === "text") {
- element.text = prompt("What text do you want?");
- element.font = "20px Virgil";
- const font = context.font;
- context.font = element.font;
- element.measure = context.measureText(element.text);
- context.font = font;
- const height =
- element.measure.actualBoundingBoxAscent +
- element.measure.actualBoundingBoxDescent;
- // Center the text
- element.x -= element.measure.width / 2;
- element.y -= element.measure.actualBoundingBoxAscent;
- element.width = element.measure.width;
- element.height = height;
- }
-
- generateShape(element);
- elements.push(element);
- if (elementType === "text") {
- setDraggingElement(null);
- } else {
- setDraggingElement(element);
- }
- drawScene();
- }}
- onMouseUp={e => {
- setDraggingElement(null);
- if (elementType === "selection") {
- // Remove actual selection element
- elements.pop();
- setSelection(draggingElement);
- }
- drawScene();
- }}
- onMouseMove={e => {
- if (!draggingElement) return;
- let width = e.clientX - e.target.offsetLeft - draggingElement.x;
- let height = e.clientY - e.target.offsetTop - draggingElement.y;
- draggingElement.width = width;
- // Make a perfect square or circle when shift is enabled
- draggingElement.height = e.shiftKey ? width : height;
-
- generateShape(draggingElement);
-
- if (elementType === "selection") {
- setSelection(draggingElement);
- }
- drawScene();
- }}
- />
- </div>
- );
- }
- const rootElement = document.getElementById("root");
- ReactDOM.render(<App />, rootElement);
- const canvas = document.getElementById("canvas");
- const rc = rough.canvas(canvas);
- const context = canvas.getContext("2d");
-
- function drawScene() {
- ReactDOM.render(<App />, rootElement);
-
- context.clearRect(0, 0, canvas.width, canvas.height);
-
- elements.forEach(element => {
- element.draw(rc, context);
- if (element.isSelected) {
- const margin = 4;
- const lineDash = context.getLineDash();
- context.setLineDash([8, 4]);
- context.strokeRect(
- element.x - margin,
- element.y - margin,
- element.width + margin * 2,
- element.height + margin * 2
- );
- context.setLineDash(lineDash);
- }
- });
- }
-
- drawScene();
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