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- // @flow
-
- import { type Dispatch } from 'redux';
-
- import { appNavigate, maybeRedirectToWelcomePage } from '../app/actions';
- import {
- conferenceWillJoin,
- getCurrentConference,
- sendLocalParticipant,
- setPassword
- } from '../base/conference';
- import { hideDialog, openDialog } from '../base/dialog';
- import { getLocalParticipant } from '../base/participants';
- export * from './actions.any';
-
- import {
- KNOCKING_PARTICIPANT_ARRIVED_OR_UPDATED,
- KNOCKING_PARTICIPANT_LEFT,
- SET_KNOCKING_STATE,
- SET_LOBBY_MODE_ENABLED,
- SET_PASSWORD_JOIN_FAILED
- } from './actionTypes';
- import { LobbyScreen } from './components';
-
- declare var APP: Object;
-
- /**
- * Cancels the ongoing knocking and abandones the join flow.
- *
- * @returns {Function}
- */
- export function cancelKnocking() {
- return async (dispatch: Dispatch<any>) => {
- if (typeof APP !== 'undefined') {
- // when we are redirecting the library should handle any
- // unload and clean of the connection.
- APP.API.notifyReadyToClose();
- dispatch(maybeRedirectToWelcomePage());
-
- return;
- }
-
- dispatch(appNavigate(undefined));
- };
- }
-
- /**
- * Action to hide the lobby screen.
- *
- * @returns {hideDialog}
- */
- export function hideLobbyScreen() {
- return hideDialog(LobbyScreen);
- }
-
- /**
- * Tries to join with a preset password.
- *
- * @param {string} password - The password to join with.
- * @returns {Function}
- */
- export function joinWithPassword(password: string) {
- return async (dispatch: Dispatch<any>, getState: Function) => {
- const conference = getCurrentConference(getState);
-
- dispatch(setPassword(conference, conference.join, password));
- };
- }
-
- /**
- * Action to be dispatched when a knocking poarticipant leaves before any response.
- *
- * @param {string} id - The ID of the participant.
- * @returns {{
- * id: string,
- * type: KNOCKING_PARTICIPANT_LEFT
- * }}
- */
- export function knockingParticipantLeft(id: string) {
- return {
- id,
- type: KNOCKING_PARTICIPANT_LEFT
- };
- }
-
- /**
- * Action to open the lobby screen.
- *
- * @returns {openDialog}
- */
- export function openLobbyScreen() {
- return openDialog(LobbyScreen, {}, true);
- }
-
- /**
- * Action to be executed when a participant starts knocking or an already knocking participant gets updated.
- *
- * @param {Object} participant - The knocking participant.
- * @returns {{
- * participant: Object,
- * type: KNOCKING_PARTICIPANT_ARRIVED_OR_UPDATED
- * }}
- */
- export function participantIsKnockingOrUpdated(participant: Object) {
- return {
- participant,
- type: KNOCKING_PARTICIPANT_ARRIVED_OR_UPDATED
- };
- }
-
- /**
- * Approves (lets in) or rejects a knocking participant.
- *
- * @param {string} id - The id of the knocking participant.
- * @param {boolean} approved - True if the participant is approved, false otherwise.
- * @returns {Function}
- */
- export function setKnockingParticipantApproval(id: string, approved: boolean) {
- return async (dispatch: Dispatch<any>, getState: Function) => {
- const conference = getCurrentConference(getState);
-
- if (conference) {
- if (approved) {
- conference.lobbyApproveAccess(id);
- } else {
- conference.lobbyDenyAccess(id);
- }
- }
- };
- }
-
- /**
- * Action used to admit multiple participants in the conference.
- *
- * @param {Array<Object>} participants - A list of knocking participants.
- * @returns {void}
- */
- export function admitMultiple(participants: Array<Object>) {
- return (dispatch: Function, getState: Function) => {
- const conference = getCurrentConference(getState);
-
- participants.forEach(p => {
- conference.lobbyApproveAccess(p.id);
- });
- };
- }
-
- /**
- * Approves the request of a knocking participant to join the meeting.
- *
- * @param {string} id - The id of the knocking participant.
- * @returns {Function}
- */
- export function approveKnockingParticipant(id: string) {
- return (dispatch: Dispatch<any>, getState: Function) => {
- const conference = getCurrentConference(getState);
-
- conference && conference.lobbyApproveAccess(id);
- };
- }
-
- /**
- * Denies the request of a knocking participant to join the meeting.
- *
- * @param {string} id - The id of the knocking participant.
- * @returns {Function}
- */
- export function rejectKnockingParticipant(id: string) {
- return (dispatch: Dispatch<any>, getState: Function) => {
- const conference = getCurrentConference(getState);
-
- conference && conference.lobbyDenyAccess(id);
- };
- }
-
- /**
- * Action to set the knocking state of the participant.
- *
- * @param {boolean} knocking - The new state.
- * @returns {{
- * state: boolean,
- * type: SET_KNOCKING_STATE
- * }}
- */
- export function setKnockingState(knocking: boolean) {
- return {
- knocking,
- type: SET_KNOCKING_STATE
- };
- }
-
- /**
- * Action to set the new state of the lobby mode.
- *
- * @param {boolean} enabled - The new state to set.
- * @returns {{
- * enabled: boolean,
- * type: SET_LOBBY_MODE_ENABLED
- * }}
- */
- export function setLobbyModeEnabled(enabled: boolean) {
- return {
- enabled,
- type: SET_LOBBY_MODE_ENABLED
- };
- }
-
- /**
- * Action to be dispatched when we failed to join with a password.
- *
- * @param {boolean} failed - True of recent password join failed.
- * @returns {{
- * failed: boolean,
- * type: SET_PASSWORD_JOIN_FAILED
- * }}
- */
- export function setPasswordJoinFailed(failed: boolean) {
- return {
- failed,
- type: SET_PASSWORD_JOIN_FAILED
- };
- }
-
- /**
- * Starts knocking and waiting for approval.
- *
- * @returns {Function}
- */
- export function startKnocking() {
- return async (dispatch: Dispatch<any>, getState: Function) => {
- const state = getState();
- const { membersOnly } = state['features/base/conference'];
- const localParticipant = getLocalParticipant(state);
-
- dispatch(conferenceWillJoin(membersOnly));
-
- // We need to update the conference object with the current display name, if approved
- // we want to send that display name, it was not updated in case when pre-join is disabled
- sendLocalParticipant(state, membersOnly);
-
- membersOnly.joinLobby(localParticipant.name, localParticipant.email);
- dispatch(setKnockingState(true));
- };
- }
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