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- /* global interfaceConfig */
-
- import UIUtil from "../util/UIUtil";
-
- /**
- * Responsible for drawing audio levels.
- */
- const AudioLevels = {
-
- /**
- * The number of dots.
- *
- * IMPORTANT: functions below assume that this is an odd number.
- */
- _AUDIO_LEVEL_DOTS: 5,
-
- /**
- * Creates the audio level indicator span element.
- *
- * IMPORTANT: This function assumes that the number of dots is an
- * odd number.
- *
- * @return {Element} the document element representing audio levels
- */
- createThumbnailAudioLevelIndicator() {
-
- let audioSpan = document.createElement('span');
- audioSpan.className = 'audioindicator';
-
- this.sideDotsCount = Math.floor(this._AUDIO_LEVEL_DOTS/2);
-
- for (let i = 0; i < this._AUDIO_LEVEL_DOTS; i++) {
- let audioDot = document.createElement('span');
-
- // The median index will be equal to the number of dots on each
- // side.
- if (i === this.sideDotsCount)
- audioDot.className = "audiodot-middle";
- else
- audioDot.className = (i < this.sideDotsCount)
- ? "audiodot-top"
- : "audiodot-bottom";
-
- audioSpan.appendChild(audioDot);
- }
- return audioSpan;
- },
-
- /**
- * Updates the audio level UI for the given id.
- *
- * @param {string} id id of the user for whom we draw the audio level
- * @param {number} audioLevel the newAudio level to render
- */
- updateThumbnailAudioLevel (id, audioLevel) {
-
- // First make sure we are sensitive enough.
- audioLevel *= 1.2;
- audioLevel = Math.min(audioLevel, 1);
-
- // Let's now stretch the audio level over the number of dots we have.
- let stretchedAudioLevel = (this.sideDotsCount + 1) * audioLevel;
- let dotLevel = 0.0;
-
- for (let i = 0; i < (this.sideDotsCount + 1); i++) {
-
- dotLevel = Math.min(1, Math.max(0, (stretchedAudioLevel - i)));
- this._setDotLevel(id, i, dotLevel);
- }
- },
-
- /**
- * Fills the dot(s) with the specified "index", with as much opacity as
- * indicated by "opacity".
- *
- * @param {string} elementID the parent audio indicator span element
- * @param {number} index the index of the dots to fill, where 0 indicates
- * the middle dot and the following increments point toward the
- * corresponding pair of dots.
- * @param {number} opacity the opacity to set for the specified dot.
- */
- _setDotLevel(elementID, index, opacity) {
-
- let audioSpan = document.getElementById(elementID)
- .getElementsByClassName("audioindicator");
-
- // Make sure the audio span is still around.
- if (audioSpan && audioSpan.length > 0)
- audioSpan = audioSpan[0];
- else
- return;
-
- let audioTopDots
- = audioSpan.getElementsByClassName("audiodot-top");
- let audioDotMiddle
- = audioSpan.getElementsByClassName("audiodot-middle");
- let audioBottomDots
- = audioSpan.getElementsByClassName("audiodot-bottom");
-
- // First take care of the middle dot case.
- if (index === 0){
- audioDotMiddle[0].style.opacity = opacity;
- return;
- }
-
- // Index > 0 : we are setting non-middle dots.
- index--;
- audioBottomDots[index].style.opacity = opacity;
- audioTopDots[this.sideDotsCount - index - 1].style.opacity = opacity;
- },
-
- /**
- * Updates the audio level of the large video.
- *
- * @param audioLevel the new audio level to set.
- */
- updateLargeVideoAudioLevel(elementId, audioLevel) {
- let element = document.getElementById(elementId);
-
- if(!UIUtil.isVisible(element))
- return;
-
- let level = parseFloat(audioLevel);
-
- level = isNaN(level) ? 0 : level;
-
- let shadowElement = element.getElementsByClassName("dynamic-shadow");
-
- if (shadowElement && shadowElement.length > 0)
- shadowElement = shadowElement[0];
-
- shadowElement.style.boxShadow = this._updateLargeVideoShadow(level);
- },
-
- /**
- * Updates the large video shadow effect.
- */
- _updateLargeVideoShadow (level) {
- var scale = 2,
-
- // Internal circle audio level.
- int = {
- level: level > 0.15 ? 20 : 0,
- color: interfaceConfig.AUDIO_LEVEL_PRIMARY_COLOR
- },
-
- // External circle audio level.
- ext = {
- level: (int.level * scale * level + int.level).toFixed(0),
- color: interfaceConfig.AUDIO_LEVEL_SECONDARY_COLOR
- };
-
- // Internal blur.
- int.blur = int.level ? 2 : 0;
-
- // External blur.
- ext.blur = ext.level ? 6 : 0;
-
- return [
- `0 0 ${ int.blur }px ${ int.level }px ${ int.color }`,
- `0 0 ${ ext.blur }px ${ ext.level }px ${ ext.color }`
- ].join(', ');
- }
- };
-
- export default AudioLevels;
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