It crashes on Android. Well, on the JSC version React Native uses on Android.
While we could use this fallback only on Android, we have decided to use it
on all mobile platforms for consistency.
- Remove network-activity "feature"
- It wasn't in use
- It relied on internal React Native components, bound to break anytime
- Show an infinite loading indicator
- Style it just like the LoadConfigOverlay
- Since it kinda represents the opposite, an "unload" then SDK is done
We are downloading code off the Internet and executing it on the user's device,
so run it sandboxed to avoid potential bad actors.
Since it's impossible to eval() safely in JS and React Native doesn't offer
something akin to Node's vm module, here we are rolling our own.
On Android it uses the Duktape JavaScript engine and on iOS the builtin
JavaScriptCore engine. The extra JS engine is *only* used for evaluating the
downloaded code and returning a JSON string which is then passed back to RN.
- use AbortController for setting the fetch timeout
- use async / await syntax for clarify
- set the default timeout to 5s (previously non-existent, aka 0)
- add ability to load but not evaluate a script
config: drop configLocation and getroomnode options
They never worked on mobile and pose an impediment for makinf config.js more
future proof. Specially if we want to move to a non-executable form of
configuration.
Adds a noAutoPlayVideo configuration option (used in testing). (#4714)
This adds an option to disable video autoplay that will be used mostly with maleus (our selenium-based load testing tool for testing the new bridge). Disabling video rendering lowers the resource utilisation of the selenium nodes.