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							- // @flow
 - 
 - import _ from 'lodash';
 - 
 - /**
 -  * Sets specific properties of a specific state to specific values and prevents
 -  * unnecessary state changes.
 -  *
 -  * @param {Object} target - The state on which the specified properties are to
 -  * be set.
 -  * @param {Object} source - The map of properties to values which are to be set
 -  * on the specified target.
 -  * @returns {Object} The specified target if the values of the specified
 -  * properties equal the specified values; otherwise, a new state constructed
 -  * from the specified target by setting the specified properties to the
 -  * specified values.
 -  */
 - export function assign(target: Object, source: Object) {
 -     let t = target;
 - 
 -     for (const property in source) { // eslint-disable-line guard-for-in
 -         t = _set(t, property, source[property], t === target);
 -     }
 - 
 -     return t;
 - }
 - 
 - /**
 -  * Determines whether {@code a} equals {@code b} according to deep comparison
 -  * (which makes sense for Redux and its state definition).
 -  *
 -  * @param {*} a - The value to compare to {@code b}.
 -  * @param {*} b - The value to compare to {@code a}.
 -  * @returns {boolean} True if {@code a} equals {@code b} (according to deep
 -  * comparison); false, otherwise.
 -  */
 - export function equals(a: any, b: any) {
 -     return _.isEqual(a, b);
 - }
 - 
 - /**
 -  * Sets a specific property of a specific state to a specific value. Prevents
 -  * unnecessary state changes (when the specified {@code value} is equal to the
 -  * value of the specified {@code property} of the specified {@code state}).
 -  *
 -  * @param {Object} state - The (Redux) state from which a new state is to be
 -  * constructed by setting the specified {@code property} to the specified
 -  * {@code value}.
 -  * @param {string} property - The property of {@code state} which is to be
 -  * assigned the specified {@code value} (in the new state).
 -  * @param {*} value - The value to assign to the specified {@code property}.
 -  * @returns {Object} The specified {@code state} if the value of the specified
 -  * {@code property} equals the specified <tt>value/tt>; otherwise, a new state
 -  * constructed from the specified {@code state} by setting the specified
 -  * {@code property} to the specified {@code value}.
 -  */
 - export function set(state: Object, property: string, value: any) {
 -     return _set(state, property, value, /* copyOnWrite */ true);
 - }
 - 
 - /* eslint-disable max-params */
 - 
 - /**
 -  * Sets a specific property of a specific state to a specific value. Prevents
 -  * unnecessary state changes (when the specified {@code value} is equal to the
 -  * value of the specified {@code property} of the specified {@code state}).
 -  *
 -  * @param {Object} state - The (Redux) state from which a state is to be
 -  * constructed by setting the specified {@code property} to the specified
 -  * {@code value}.
 -  * @param {string} property - The property of {@code state} which is to be
 -  * assigned the specified {@code value}.
 -  * @param {*} value - The value to assign to the specified {@code property}.
 -  * @param {boolean} copyOnWrite - If the specified {@code state} is to not be
 -  * modified, {@code true}; otherwise, {@code false}.
 -  * @returns {Object} The specified {@code state} if the value of the specified
 -  * {@code property} equals the specified <tt>value/tt> or {@code copyOnWrite}
 -  * is truthy; otherwise, a new state constructed from the specified
 -  * {@code state} by setting the specified {@code property} to the specified
 -  * {@code value}.
 -  */
 - function _set(
 -         state: Object,
 -         property: string,
 -         value: any,
 -         copyOnWrite: boolean) {
 -     // Delete state properties that are to be set to undefined. (It is a matter
 -     // of personal preference, mostly.)
 -     if (typeof value === 'undefined'
 -             && Object.prototype.hasOwnProperty.call(state, property)) {
 -         const newState = copyOnWrite ? { ...state } : state;
 - 
 -         if (delete newState[property]) {
 -             return newState;
 -         }
 -     }
 - 
 -     if (state[property] !== value) {
 -         if (copyOnWrite) {
 -             return {
 -                 ...state,
 -                 [property]: value
 -             };
 -         }
 - 
 -         state[property] = value;
 -     }
 - 
 -     return state;
 - }
 - 
 - /* eslint-enable max-params */
 - 
 - /**
 -  * Returns redux state from the specified {@code stateful} which is presumed to
 -  * be related to the redux state (e.g. the redux store, the redux
 -  * {@code getState} function).
 -  *
 -  * @param {Function|Object} stateful - The entity such as the redux store or the
 -  * redux {@code getState} function from which the redux state is to be
 -  * returned.
 -  * @returns {Object} The redux state.
 -  */
 - export function toState(stateful: Function | Object) {
 -     if (stateful) {
 -         if (typeof stateful === 'function') {
 -             return stateful();
 -         }
 - 
 -         const { getState } = stateful;
 - 
 -         if (typeof getState === 'function') {
 -             return getState();
 -         }
 -     }
 - 
 -     return stateful;
 - }
 
 
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