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@@ -80,22 +80,8 @@ export default class BrushSession extends BaseSession {
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// Low pass the current input point against the previous one
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const nextPrev = vec.med(this.previous, point)
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- // A delta to project the projected point
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- const offset = vec.sub(nextPrev, this.previous)
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-
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this.previous = nextPrev
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- // Generate some temporary points towards a projected point
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- const temporaryPoints = [0.7, 0.9, 0.95, 1].map((v) =>
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- vec.round([
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- ...vec.sub(
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- vec.lrp(this.previous, vec.add(point, offset), v),
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- this.origin
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- ),
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- pressure,
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- ])
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- )
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-
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// Don't add duplicate points. It's important to test against the
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// adjusted (low-passed) point rather than the input point.
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@@ -114,21 +100,10 @@ export default class BrushSession extends BaseSession {
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// prevents a "flash" of a dot when a user begins drawing a line.
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if (this.points.length <= 2) return
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- // If the delta between the averaged point and the real point is
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- // too great, skip the temporary points. This avoids "sawblading".
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- const tooFarForTemporaryPoints =
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- isMobile() || vec.dist(newPoint, temporaryPoints[3]) > 32
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-
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// Update the points and update the shape's parents.
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const shape = getShape(data, snapshot.id) as DrawShape
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- getShapeUtils(shape).setProperty(
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- shape,
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- 'points',
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- tooFarForTemporaryPoints
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- ? [...this.points]
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- : [...this.points, ...temporaryPoints]
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- )
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+ getShapeUtils(shape).setProperty(shape, 'points', [...this.points])
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updateParents(data, [shape.id])
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}
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