import { useCallback, useRef } from 'react' import state, { useSelector } from 'state' import inputs from 'state/inputs' import styled from 'styles' import { getPage } from 'utils/utils' function handlePointerDown(e: React.PointerEvent) { if (e.buttons !== 1) return if (!inputs.canAccept(e.pointerId)) return e.stopPropagation() e.currentTarget.setPointerCapture(e.pointerId) state.send('POINTED_BOUNDS', inputs.pointerDown(e, 'bounds')) } function handlePointerUp(e: React.PointerEvent) { if (e.buttons !== 1) return if (!inputs.canAccept(e.pointerId)) return e.stopPropagation() e.currentTarget.releasePointerCapture(e.pointerId) state.send('STOPPED_POINTING', inputs.pointerUp(e)) } export default function BoundsBg() { const rBounds = useRef(null) const bounds = useSelector((state) => state.values.selectedBounds) const isSelecting = useSelector((s) => s.isIn('selecting')) const rotation = useSelector((s) => { if (s.data.selectedIds.size === 1) { const { shapes } = getPage(s.data) const selected = Array.from(s.data.selectedIds.values())[0] return shapes[selected].rotation } else { return 0 } }) if (!bounds) return null if (!isSelecting) return null const { width, height } = bounds return ( ) } const StyledBoundsBg = styled('rect', { fill: '$boundsBg', })