import { v4 as uuid } from "uuid" import * as vec from "utils/vec" import { EllipseShape, ShapeType } from "types" import { createShape } from "./index" import { boundsContained } from "utils/bounds" import { intersectEllipseBounds } from "utils/intersections" import { pointInEllipse } from "utils/hitTests" const ellipse = createShape({ boundsCache: new WeakMap([]), create(props) { return { id: uuid(), type: ShapeType.Ellipse, name: "Ellipse", parentId: "page0", childIndex: 0, point: [0, 0], radiusX: 20, radiusY: 20, rotation: 0, style: {}, ...props, } }, render({ id, radiusX, radiusY }) { return ( ) }, getBounds(shape) { if (this.boundsCache.has(shape)) { return this.boundsCache.get(shape) } const { point: [x, y], radiusX, radiusY, } = shape const bounds = { minX: x, maxX: x + radiusX * 2, minY: y, maxY: y + radiusY * 2, width: radiusX * 2, height: radiusY * 2, } this.boundsCache.set(shape, bounds) return bounds }, hitTest(shape, point) { return pointInEllipse(point, shape.point, shape.radiusX, shape.radiusY) }, hitTestBounds(this, shape, brushBounds) { const shapeBounds = this.getBounds(shape) return ( boundsContained(shapeBounds, brushBounds) || intersectEllipseBounds( vec.add(shape.point, [shape.radiusX, shape.radiusY]), shape.radiusX, shape.radiusY, brushBounds ).length > 0 ) }, rotate(shape) { return shape }, translate(shape, delta) { shape.point = vec.add(shape.point, delta) return shape }, scale(shape, scale: number) { return shape }, stretch(shape, scaleX: number, scaleY: number) { return shape }, transform(shape, bounds) { shape.point = [bounds.minX, bounds.minY] shape.radiusX = bounds.width / 2 shape.radiusY = bounds.height / 2 return shape }, }) export default ellipse