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							- import { v4 as uuid } from "uuid"
 - import * as vec from "utils/vec"
 - import { EllipseShape, ShapeType } from "types"
 - import { createShape } from "./index"
 - import { boundsContained } from "utils/bounds"
 - import { intersectEllipseBounds } from "utils/intersections"
 - import { pointInEllipse } from "utils/hitTests"
 - 
 - const ellipse = createShape<EllipseShape>({
 -   boundsCache: new WeakMap([]),
 - 
 -   create(props) {
 -     return {
 -       id: uuid(),
 -       type: ShapeType.Ellipse,
 -       isGenerated: false,
 -       name: "Ellipse",
 -       parentId: "page0",
 -       childIndex: 0,
 -       point: [0, 0],
 -       radiusX: 20,
 -       radiusY: 20,
 -       rotation: 0,
 -       style: {
 -         fill: "#777",
 -         stroke: "#000",
 -       },
 -       ...props,
 -     }
 -   },
 - 
 -   render({ id, radiusX, radiusY }) {
 -     return (
 -       <ellipse id={id} cx={radiusX} cy={radiusY} rx={radiusX} ry={radiusY} />
 -     )
 -   },
 - 
 -   getBounds(shape) {
 -     if (this.boundsCache.has(shape)) {
 -       return this.boundsCache.get(shape)
 -     }
 - 
 -     const {
 -       point: [x, y],
 -       radiusX,
 -       radiusY,
 -     } = shape
 - 
 -     const bounds = {
 -       minX: x,
 -       maxX: x + radiusX * 2,
 -       minY: y,
 -       maxY: y + radiusY * 2,
 -       width: radiusX * 2,
 -       height: radiusY * 2,
 -     }
 - 
 -     this.boundsCache.set(shape, bounds)
 - 
 -     return bounds
 -   },
 - 
 -   hitTest(shape, point) {
 -     return pointInEllipse(
 -       point,
 -       vec.add(shape.point, [shape.radiusX, shape.radiusY]),
 -       shape.radiusX,
 -       shape.radiusY
 -     )
 -   },
 - 
 -   hitTestBounds(this, shape, brushBounds) {
 -     const shapeBounds = this.getBounds(shape)
 - 
 -     return (
 -       boundsContained(shapeBounds, brushBounds) ||
 -       intersectEllipseBounds(
 -         vec.add(shape.point, [shape.radiusX, shape.radiusY]),
 -         shape.radiusX,
 -         shape.radiusY,
 -         brushBounds
 -       ).length > 0
 -     )
 -   },
 - 
 -   rotate(shape) {
 -     return shape
 -   },
 - 
 -   translate(shape, delta) {
 -     shape.point = vec.add(shape.point, delta)
 -     return shape
 -   },
 - 
 -   scale(shape, scale: number) {
 -     return shape
 -   },
 - 
 -   transform(shape, bounds) {
 -     shape.point = [bounds.minX, bounds.minY]
 -     shape.radiusX = bounds.width / 2
 -     shape.radiusY = bounds.height / 2
 - 
 -     return shape
 -   },
 - 
 -   canTransform: true,
 - })
 - 
 - export default ellipse
 
 
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