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- import { getFromCache, uniqueId } from 'utils/utils'
- import vec from 'utils/vec'
- import { RayShape, ShapeType } from 'types'
- import { intersectCircleBounds } from 'utils/intersections'
- import { ThinLine } from 'components/canvas/misc'
- import { translateBounds, boundsContained } from 'utils'
- import { defaultStyle, getShapeStyle } from 'state/shape-styles'
- import { registerShapeUtils } from './register'
-
- const ray = registerShapeUtils<RayShape>({
- boundsCache: new WeakMap([]),
-
- defaultProps: {
- id: uniqueId(),
- type: ShapeType.Ray,
- name: 'Ray',
- parentId: 'page1',
- childIndex: 0,
- point: [0, 0],
- direction: [0, 1],
- rotation: 0,
- style: defaultStyle,
- },
-
- shouldRender(shape, prev) {
- return shape.direction !== prev.direction || shape.style !== prev.style
- },
- render(shape, { isDarkMode }) {
- const { direction } = shape
-
- const styles = getShapeStyle(shape.style, isDarkMode)
-
- const [x2, y2] = vec.add([0, 0], vec.mul(direction, 10000))
-
- return (
- <>
- <ThinLine x1={0} y1={0} x2={x2} y2={y2} stroke={styles.stroke} />
- <circle r={4} fill="transparent" />
- <use href="#dot" />
- </>
- )
- },
-
- getRotatedBounds(shape) {
- return this.getBounds(shape)
- },
-
- getBounds(shape) {
- const bounds = getFromCache(this.boundsCache, shape, (cache) => {
- cache.set(shape, {
- minX: 0,
- maxX: 1,
- minY: 0,
- maxY: 1,
- width: 1,
- height: 1,
- })
- })
-
- return translateBounds(bounds, shape.point)
- },
-
- getCenter(shape) {
- return shape.point
- },
-
- hitTest() {
- return true
- },
-
- hitTestBounds(this, shape, brushBounds) {
- const shapeBounds = this.getBounds(shape)
- return (
- boundsContained(shapeBounds, brushBounds) ||
- intersectCircleBounds(shape.point, 4, brushBounds).length > 0
- )
- },
-
- transform(shape, bounds) {
- shape.point = [bounds.minX, bounds.minY]
-
- return this
- },
-
- transformSingle(shape, bounds, info) {
- return this.transform(shape, bounds, info)
- },
-
- canTransform: false,
- canChangeAspectRatio: false,
- canStyleFill: false,
- })
-
- export default ray
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