| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 | import { Shape } from "types"
import * as vec from "utils/vec"
import { getShapeUtils } from "lib/shapes"
export const codeShapes = new Set<CodeShape<Shape>>([])
/**
 * A base class for code shapes. Note that creating a shape adds it to the
 * shape map, while deleting it removes it from the collected shapes set
 */
export default class CodeShape<T extends Shape> {
  private _shape: T
  constructor(props: T) {
    this._shape = props
    codeShapes.add(this)
  }
  destroy() {
    codeShapes.delete(this)
  }
  moveTo(point: number[]) {
    this.shape.point = point
  }
  translate(delta: number[]) {
    this.shape.point = vec.add(this._shape.point, delta)
  }
  rotate(rotation: number) {
    this.shape.rotation = rotation
  }
  scale(scale: number) {
    return getShapeUtils(this.shape).scale(this.shape, scale)
  }
  getBounds() {
    return getShapeUtils(this.shape).getBounds(this.shape)
  }
  hitTest(point: number[]) {
    return getShapeUtils(this.shape).hitTest(this.shape, point)
  }
  get shape() {
    return this._shape
  }
  get point() {
    return [...this.shape.point]
  }
  get rotation() {
    return this.shape.rotation
  }
}
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