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- import { v4 as uuid } from "uuid"
- import * as vec from "utils/vec"
- import { CircleShape, ShapeType, TransformCorner, TransformEdge } from "types"
- import { createShape } from "./index"
- import { boundsContained } from "utils/bounds"
- import { intersectCircleBounds } from "utils/intersections"
- import { pointInCircle } from "utils/hitTests"
-
- const circle = createShape<CircleShape>({
- boundsCache: new WeakMap([]),
-
- create(props) {
- return {
- id: uuid(),
- type: ShapeType.Circle,
- isGenerated: false,
- name: "Circle",
- parentId: "page0",
- childIndex: 0,
- point: [0, 0],
- rotation: 0,
- radius: 20,
- style: {},
- ...props,
- }
- },
-
- render({ id, radius }) {
- return <circle id={id} cx={radius} cy={radius} r={radius} />
- },
-
- getBounds(shape) {
- if (this.boundsCache.has(shape)) {
- return this.boundsCache.get(shape)
- }
-
- const {
- point: [x, y],
- radius,
- } = shape
-
- const bounds = {
- minX: x,
- maxX: x + radius * 2,
- minY: y,
- maxY: y + radius * 2,
- width: radius * 2,
- height: radius * 2,
- }
-
- this.boundsCache.set(shape, bounds)
-
- return bounds
- },
-
- hitTest(shape, point) {
- return pointInCircle(
- point,
- vec.addScalar(shape.point, shape.radius),
- shape.radius
- )
- },
-
- hitTestBounds(shape, bounds) {
- const shapeBounds = this.getBounds(shape)
-
- return (
- boundsContained(shapeBounds, bounds) ||
- intersectCircleBounds(
- vec.addScalar(shape.point, shape.radius),
- shape.radius,
- bounds
- ).length > 0
- )
- },
-
- rotate(shape) {
- return shape
- },
-
- translate(shape, delta) {
- shape.point = vec.add(shape.point, delta)
- return shape
- },
-
- scale(shape, scale) {
- return shape
- },
-
- stretch(shape, scaleX, scaleY) {
- return shape
- },
-
- transform(shape, bounds, { anchor }) {
- // Set the new corner or position depending on the anchor
- switch (anchor) {
- case TransformCorner.TopLeft: {
- shape.radius = Math.min(bounds.width, bounds.height) / 2
- shape.point = [
- bounds.maxX - shape.radius * 2,
- bounds.maxY - shape.radius * 2,
- ]
- break
- }
- case TransformCorner.TopRight: {
- shape.radius = Math.min(bounds.width, bounds.height) / 2
- shape.point = [bounds.minX, bounds.maxY - shape.radius * 2]
- break
- }
- case TransformCorner.BottomRight: {
- shape.radius = Math.min(bounds.width, bounds.height) / 2
- shape.point = [bounds.minX, bounds.minY]
- break
- }
- case TransformCorner.BottomLeft: {
- shape.radius = Math.min(bounds.width, bounds.height) / 2
- shape.point = [bounds.maxX - shape.radius * 2, bounds.minY]
- break
- }
- case TransformEdge.Top: {
- shape.radius = bounds.height / 2
- shape.point = [
- bounds.minX + (bounds.width / 2 - shape.radius),
- bounds.minY,
- ]
- break
- }
- case TransformEdge.Right: {
- shape.radius = bounds.width / 2
- shape.point = [
- bounds.maxX - shape.radius * 2,
- bounds.minY + (bounds.height / 2 - shape.radius),
- ]
- break
- }
- case TransformEdge.Bottom: {
- shape.radius = bounds.height / 2
- shape.point = [
- bounds.minX + (bounds.width / 2 - shape.radius),
- bounds.maxY - shape.radius * 2,
- ]
- break
- }
- case TransformEdge.Left: {
- shape.radius = bounds.width / 2
- shape.point = [
- bounds.minX,
- bounds.minY + (bounds.height / 2 - shape.radius),
- ]
- break
- }
- }
-
- return shape
- },
-
- canTransform: true,
- })
-
- export default circle
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