| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133 | import { v4 as uuid } from "uuid"
import * as vec from "utils/vec"
import { RectangleShape, ShapeType } from "types"
import { registerShapeUtils } from "./index"
import { boundsCollidePolygon, boundsContainPolygon } from "utils/bounds"
import {
  getBoundsFromPoints,
  getRotatedCorners,
  translateBounds,
} from "utils/utils"
const rectangle = registerShapeUtils<RectangleShape>({
  boundsCache: new WeakMap([]),
  create(props) {
    return {
      id: uuid(),
      type: ShapeType.Rectangle,
      isGenerated: false,
      name: "Rectangle",
      parentId: "page0",
      childIndex: 0,
      point: [0, 0],
      size: [1, 1],
      rotation: 0,
      style: {
        fill: "#c6cacb",
        stroke: "#000",
      },
      ...props,
    }
  },
  render({ id, size }) {
    return <rect id={id} width={size[0]} height={size[1]} />
  },
  getBounds(shape) {
    if (!this.boundsCache.has(shape)) {
      const [width, height] = shape.size
      const bounds = {
        minX: 0,
        maxX: width,
        minY: 0,
        maxY: height,
        width,
        height,
      }
      this.boundsCache.set(shape, bounds)
    }
    return translateBounds(this.boundsCache.get(shape), shape.point)
  },
  getRotatedBounds(shape) {
    return getBoundsFromPoints(
      getRotatedCorners(this.getBounds(shape), shape.rotation)
    )
  },
  getCenter(shape) {
    const bounds = this.getRotatedBounds(shape)
    return [bounds.minX + bounds.width / 2, bounds.minY + bounds.height / 2]
  },
  hitTest(shape) {
    return true
  },
  hitTestBounds(shape, brushBounds) {
    const rotatedCorners = getRotatedCorners(
      this.getBounds(shape),
      shape.rotation
    )
    return (
      boundsContainPolygon(brushBounds, rotatedCorners) ||
      boundsCollidePolygon(brushBounds, rotatedCorners)
    )
  },
  rotate(shape) {
    return shape
  },
  translate(shape, delta) {
    shape.point = vec.add(shape.point, delta)
    return shape
  },
  scale(shape, scale) {
    return shape
  },
  transform(shape, bounds, { initialShape, transformOrigin, scaleX, scaleY }) {
    if (shape.rotation === 0) {
      shape.size = [bounds.width, bounds.height]
      shape.point = [bounds.minX, bounds.minY]
    } else {
      shape.size = vec.mul(
        initialShape.size,
        Math.min(Math.abs(scaleX), Math.abs(scaleY))
      )
      shape.point = [
        bounds.minX +
          (bounds.width - shape.size[0]) *
            (scaleX < 0 ? 1 - transformOrigin[0] : transformOrigin[0]),
        bounds.minY +
          (bounds.height - shape.size[1]) *
            (scaleY < 0 ? 1 - transformOrigin[1] : transformOrigin[1]),
      ]
      shape.rotation =
        (scaleX < 0 && scaleY >= 0) || (scaleY < 0 && scaleX >= 0)
          ? -initialShape.rotation
          : initialShape.rotation
    }
    return shape
  },
  transformSingle(shape, bounds) {
    shape.size = [bounds.width, bounds.height]
    shape.point = [bounds.minX, bounds.minY]
    return shape
  },
  canTransform: true,
})
export default rectangle
 |