123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129 |
- /* eslint-disable */
-
- // HEY! DO NOT MODIFY THIS FILE. THE CONTENTS OF THIS FILE
- // ARE AUTO-GENERATED BY A SCRIPT AT: /scripts/docs-gen.js
- // ANY CHANGES WILL BE LOST WHEN THE SCRIPT RUNS AGAIN!
-
- export default {
- name: 'docs-content.ts',
- content: `
- Welcome to the documentation for tldraw's code editor. You can use the code editor to create shapes using JavaScript or TypeScript code.
-
- \`\`\`ts
- const rect = new Rectangle({
- point: [100, 100],
- size: [200, 200],
- style: {
- color: ColorStyle.Blue,
- },
- })
-
- rect.x = 300
- \`\`\`
-
- To run your code, press **Command + S**.
-
- Your new shapes will appear on the canvas. You can interact with code-created shapes just like any other shape: you can move the shape, change its style, delete it, etc.
-
- Each time you run your code, any existing code-created shapes will be replaced by your new code-created shapes. If you want to keep your code-created shapes, select the shapes that you want to keep, press **Command + D** to duplicate them, and move them off to the side.
-
- ## Shapes
-
- You can use the code editor to create any of the regular shapes:
-
- - Draw
- - Rectangle
- - Ellipse
- - Arrow
- - Text
-
- You can also create shapes that can _only_ be created with code:
-
- - Dot
- - Ray
- - Line
- - Polyline
-
- Each of these shapes is a \`class\`. To create the shape, use the following syntax:
-
- \`\`\`ts
- const myShape = new Rectangle()
- \`\`\`
-
- You can also create a shape with custom properties like this:
-
- \`\`\`ts
- const myShape = new Rectangle({
- point: [100, 100],
- size: [200, 200],
- style: {
- color: ColorStyle.Blue,
- size: SizeStyle.Large,
- dash: DashStyle.Dotted,
- },
- })
- \`\`\`
-
- Once you've created a shape, you can set its properties like this:
-
- \`\`\`ts
- const myShape = new Rectangle()
-
- myShape.x = 100
- myShape.color = ColorStyle.Red
- \`\`\`
-
- You can find more information on each shape class by clicking its name in the list above.
-
- ## Controls
-
- In addition to shapes, you can also use code to create controls.
-
- \`\`\`ts
- new NumberControl({
- label: 'x',
- value: 0,
- })
-
- const myShape = new Rectangle({
- point: [controls.x, 0],
- })
- \`\`\`
-
- Once you've created a control, the app's will display a panel where you can edit the control's value. As you edit the value, your code will run again with the control's new value.
-
- There are two kinds of controls:
-
- - NumberControl
- - VectorControl
- - TextControl
-
- Each of these controls is a \`class\`. To create the control, use the following syntax:
-
- \`\`\`ts
- const control = new TextControl({
- label: 'myLabel',
- value: 'my value',
- })
- \`\`\`
-
- Once you've created a control, you can use its value in your code like this:
-
- \`\`\`ts
- const myShape = new Text({
- text: controls.myLabel,
- })
- \`\`\`
-
- You can find more information on each control class by clicking its name in the list above.
-
- ## Shape Classes
-
- ...
-
- ## Control Classes
-
- ...
-
- `,
- }
|