| 123456789101112131415161718192021222324252627282930313233343536373839404142434445 | import CodeShape from './index'
import { v4 as uuid } from 'uuid'
import { RayShape, ShapeType } from 'types'
import { vectorToPoint } from 'utils/utils'
export default class Ray extends CodeShape<RayShape> {
  constructor(props = {} as Partial<RayShape>) {
    props.point = vectorToPoint(props.point)
    props.direction = vectorToPoint(props.direction)
    super({
      id: uuid(),
      type: ShapeType.Ray,
      isGenerated: true,
      name: 'Ray',
      parentId: 'page0',
      childIndex: 0,
      point: [0, 0],
      direction: [0, 1],
      rotation: 0,
      isAspectRatioLocked: false,
      isLocked: false,
      isHidden: false,
      style: {
        fill: '#c6cacb',
        stroke: '#000',
        strokeWidth: 1,
      },
      ...props,
    })
  }
  export() {
    const shape = { ...this.shape }
    shape.point = vectorToPoint(shape.point)
    shape.direction = vectorToPoint(shape.direction)
    return shape
  }
  get direction() {
    return this.shape.direction
  }
}
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