12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364 |
- import { v4 as uuid } from "uuid"
- import * as vec from "utils/vec"
- import { BaseLibShape, CircleShape, ShapeType } from "types"
-
- const Circle: BaseLibShape<ShapeType.Circle> = {
- create(props): CircleShape {
- return {
- id: uuid(),
- type: ShapeType.Circle,
- name: "Circle",
- parentId: "page0",
- childIndex: 0,
- point: [0, 0],
- radius: 20,
- rotation: 0,
- style: {},
- ...props,
- }
- },
-
- render({ id, radius }) {
- return <circle id={id} cx={radius} cy={radius} r={radius} />
- },
-
- getBounds(shape) {
- const {
- point: [cx, cy],
- radius,
- } = shape
-
- return {
- minX: cx,
- maxX: cx + radius * 2,
- minY: cy,
- maxY: cy + radius * 2,
- width: radius * 2,
- height: radius * 2,
- }
- },
-
- hitTest(shape, test) {
- return (
- vec.dist(vec.addScalar(shape.point, shape.radius), test) < shape.radius
- )
- },
-
- rotate(shape) {
- return shape
- },
-
- translate(shape) {
- return shape
- },
-
- scale(shape, scale: number) {
- return shape
- },
-
- stretch(shape, scaleX: number, scaleY: number) {
- return shape
- },
- }
-
- export default Circle
|