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- import { v4 as uuid } from "uuid"
- import * as vec from "utils/vec"
- import { BaseLibShape, PolylineShape, ShapeType } from "types"
-
- const Polyline: BaseLibShape<ShapeType.Polyline> = {
- create(props): PolylineShape {
- return {
- id: uuid(),
- type: ShapeType.Polyline,
- name: "Polyline",
- parentId: "page0",
- childIndex: 0,
- point: [0, 0],
- points: [[0, 0]],
- rotation: 0,
- style: {},
- ...props,
- }
- },
-
- render({ id, points }) {
- return <polyline id={id} points={points.toString()} />
- },
-
- getBounds(shape) {
- let minX = 0
- let minY = 0
- let maxX = 0
- let maxY = 0
-
- for (let [x, y] of shape.points) {
- minX = Math.min(x, minX)
- minY = Math.min(y, minY)
- maxX = Math.max(x, maxX)
- maxY = Math.max(y, maxY)
- }
-
- return {
- minX: minX + shape.point[0],
- minY: minY + shape.point[1],
- maxX: maxX + shape.point[0],
- maxY: maxY + shape.point[1],
- width: maxX - minX,
- height: maxY - minY,
- }
- },
-
- hitTest(shape) {
- return true
- },
-
- rotate(shape) {
- return shape
- },
-
- translate(shape) {
- return shape
- },
-
- scale(shape, scale: number) {
- return shape
- },
-
- stretch(shape, scaleX: number, scaleY: number) {
- return shape
- },
- }
-
- export default Polyline
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