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- import { v4 as uuid } from "uuid"
- import * as vec from "utils/vec"
- import { BaseLibShape, RectangleShape, ShapeType } from "types"
-
- const Rectangle: BaseLibShape<ShapeType.Rectangle> = {
- create(props): RectangleShape {
- return {
- id: uuid(),
- type: ShapeType.Rectangle,
- name: "Rectangle",
- parentId: "page0",
- childIndex: 0,
- point: [0, 0],
- size: [1, 1],
- rotation: 0,
- style: {},
- ...props,
- }
- },
-
- render({ id, size }) {
- return <rect id={id} width={size[0]} height={size[1]} />
- },
-
- getBounds(shape) {
- const {
- point: [x, y],
- size: [width, height],
- } = shape
-
- return {
- minX: x,
- maxX: x + width,
- minY: y,
- maxY: y + height,
- width,
- height,
- }
- },
-
- hitTest(shape) {
- return true
- },
-
- rotate(shape) {
- return shape
- },
-
- translate(shape) {
- return shape
- },
-
- scale(shape, scale: number) {
- return shape
- },
-
- stretch(shape, scaleX: number, scaleY: number) {
- return shape
- },
- }
-
- export default Rectangle
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