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hacks.ts 2.8KB

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  1. import { PointerInfo } from 'types'
  2. import {
  3. getCameraZoom,
  4. getCurrentCamera,
  5. getSelectedIds,
  6. screenToWorld,
  7. setToArray,
  8. setZoomCSS,
  9. } from 'utils/utils'
  10. import session from './session'
  11. import state from './state'
  12. import * as vec from 'utils/vec'
  13. /**
  14. * While a user is drawing with the draw tool, we want to update the shape without
  15. * going through the trouble of updating the entire state machine. Speciifcally, we
  16. * do not want to push the change through immer. Instead, we'll push the change
  17. * directly to the state using `forceData`.
  18. * @param info
  19. */
  20. export function fastDrawUpdate(info: PointerInfo) {
  21. const data = { ...state.data }
  22. session.current.update(
  23. data,
  24. screenToWorld(info.point, data),
  25. info.pressure,
  26. info.shiftKey
  27. )
  28. const selectedId = setToArray(getSelectedIds(data))[0]
  29. const shape = data.document.pages[data.currentPageId].shapes[selectedId]
  30. data.document.pages[data.currentPageId].shapes[selectedId] = { ...shape }
  31. state.forceData(Object.freeze(data))
  32. }
  33. export function fastPanUpdate(delta: number[]) {
  34. const data = { ...state.data }
  35. const camera = getCurrentCamera(data)
  36. camera.point = vec.sub(camera.point, vec.div(delta, camera.zoom))
  37. data.pageStates[data.currentPageId].camera = { ...camera }
  38. state.forceData(Object.freeze(data))
  39. }
  40. export function fastZoomUpdate(point: number[], delta: number) {
  41. const data = { ...state.data }
  42. const camera = getCurrentCamera(data)
  43. const next = camera.zoom - (delta / 100) * camera.zoom
  44. const p0 = screenToWorld(point, data)
  45. camera.zoom = getCameraZoom(next)
  46. const p1 = screenToWorld(point, data)
  47. camera.point = vec.add(camera.point, vec.sub(p1, p0))
  48. data.pageStates[data.currentPageId].camera = { ...camera }
  49. state.forceData(Object.freeze(data))
  50. }
  51. export function fastPinchCamera(
  52. point: number[],
  53. delta: number[],
  54. distanceDelta: number,
  55. angleDelta: number
  56. ) {
  57. const data = { ...state.data }
  58. const camera = getCurrentCamera(data)
  59. camera.point = vec.sub(camera.point, vec.div(delta, camera.zoom))
  60. const next = camera.zoom - (distanceDelta / 300) * camera.zoom
  61. const p0 = screenToWorld(point, data)
  62. camera.zoom = getCameraZoom(next)
  63. const p1 = screenToWorld(point, data)
  64. camera.point = vec.add(camera.point, vec.sub(p1, p0))
  65. data.pageStates[data.currentPageId].camera = { ...camera }
  66. state.forceData(Object.freeze(data))
  67. }
  68. export function fastBrushSelect(point: number[]) {
  69. const data = { ...state.data }
  70. session.current.update(data, screenToWorld(point, data))
  71. state.forceData(Object.freeze(data))
  72. }
  73. export function fastTranslate(info: PointerInfo) {
  74. const data = { ...state.data }
  75. session.current.update(
  76. data,
  77. screenToWorld(info.point, data),
  78. info.shiftKey,
  79. info.altKey
  80. )
  81. state.forceData(Object.freeze(data))
  82. }