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- import { Shape } from "types"
- import * as vec from "utils/vec"
- import { getShapeUtils } from "lib/shapes"
-
- export const codeShapes = new Set<CodeShape<Shape>>([])
-
- /**
- * A base class for code shapes. Note that creating a shape adds it to the
- * shape map, while deleting it removes it from the collected shapes set
- */
- export default class CodeShape<T extends Shape> {
- private _shape: T
-
- constructor(props: T) {
- this._shape = props
- codeShapes.add(this)
- }
-
- destroy() {
- codeShapes.delete(this)
- }
-
- moveTo(point: number[]) {
- this.shape.point = point
- }
-
- translate(delta: number[]) {
- this.shape.point = vec.add(this._shape.point, delta)
- }
-
- rotate(rotation: number) {
- this.shape.rotation = rotation
- }
-
- scale(scale: number) {
- return getShapeUtils(this.shape).scale(this.shape, scale)
- }
-
- getBounds() {
- return getShapeUtils(this.shape).getBounds(this.shape)
- }
-
- hitTest(point: number[]) {
- return getShapeUtils(this.shape).hitTest(this.shape, point)
- }
-
- get shape() {
- return this._shape
- }
-
- get point() {
- return [...this.shape.point]
- }
-
- get rotation() {
- return this.shape.rotation
- }
- }
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