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- import { v4 as uuid } from "uuid"
- import * as vec from "utils/vec"
- import { RayShape, ShapeType } from "types"
- import { createShape } from "./index"
- import { boundsContained } from "utils/bounds"
- import { intersectCircleBounds } from "utils/intersections"
-
- const ray = createShape<RayShape>({
- boundsCache: new WeakMap([]),
-
- create(props) {
- return {
- id: uuid(),
- type: ShapeType.Ray,
- isGenerated: false,
- name: "Ray",
- parentId: "page0",
- childIndex: 0,
- point: [0, 0],
- direction: [0, 0],
- rotation: 0,
- style: {},
- ...props,
- }
- },
-
- render({ id, direction }) {
- const [x2, y2] = vec.add([0, 0], vec.mul(direction, 100000))
-
- return (
- <g id={id}>
- <line x1={0} y1={0} x2={x2} y2={y2} />
- <circle cx={0} cy={0} r={4} />
- </g>
- )
- },
-
- getBounds(shape) {
- if (this.boundsCache.has(shape)) {
- return this.boundsCache.get(shape)
- }
-
- const {
- point: [x, y],
- } = shape
-
- const bounds = {
- minX: x,
- maxX: x + 8,
- minY: y,
- maxY: y + 8,
- width: 8,
- height: 8,
- }
-
- this.boundsCache.set(shape, bounds)
-
- return bounds
- },
-
- hitTest(shape, test) {
- return true
- },
-
- hitTestBounds(this, shape, brushBounds) {
- const shapeBounds = this.getBounds(shape)
- return (
- boundsContained(shapeBounds, brushBounds) ||
- intersectCircleBounds(shape.point, 4, brushBounds).length > 0
- )
- },
-
- rotate(shape) {
- return shape
- },
-
- translate(shape, delta) {
- shape.point = vec.add(shape.point, delta)
- return shape
- },
-
- scale(shape, scale: number) {
- return shape
- },
-
- stretch(shape, scaleX: number, scaleY: number) {
- return shape
- },
-
- transform(shape, bounds) {
- return shape
- },
-
- canTransform: false,
- })
-
- export default ray
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