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							- import { v4 as uuid } from 'uuid'
 - import * as vec from 'utils/vec'
 - import * as svg from 'utils/svg'
 - import {
 -   ArrowShape,
 -   ColorStyle,
 -   DashStyle,
 -   ShapeHandle,
 -   ShapeType,
 -   SizeStyle,
 - } from 'types'
 - import { registerShapeUtils } from './index'
 - import { circleFromThreePoints, clamp, isAngleBetween } from 'utils/utils'
 - import { pointInBounds } from 'utils/bounds'
 - import {
 -   intersectArcBounds,
 -   intersectLineSegmentBounds,
 - } from 'utils/intersections'
 - import { getBoundsFromPoints, translateBounds } from 'utils/utils'
 - import { pointInCircle } from 'utils/hitTests'
 - import { defaultStyle, getShapeStyle } from 'lib/shape-styles'
 - 
 - const ctpCache = new WeakMap<ArrowShape['handles'], number[]>()
 - 
 - function getCtp(shape: ArrowShape) {
 -   if (!ctpCache.has(shape.handles)) {
 -     const { start, end, bend } = shape.handles
 -     ctpCache.set(
 -       shape.handles,
 -       circleFromThreePoints(start.point, end.point, bend.point)
 -     )
 -   }
 - 
 -   return ctpCache.get(shape.handles)
 - }
 - 
 - const arrow = registerShapeUtils<ArrowShape>({
 -   boundsCache: new WeakMap([]),
 - 
 -   create(props) {
 -     const {
 -       point = [0, 0],
 -       points = [
 -         [0, 0],
 -         [0, 1],
 -       ],
 -       handles = {
 -         start: {
 -           id: 'start',
 -           index: 0,
 -           point: [0, 0],
 -         },
 -         end: {
 -           id: 'end',
 -           index: 1,
 -           point: [1, 1],
 -         },
 -         bend: {
 -           id: 'bend',
 -           index: 2,
 -           point: [0.5, 0.5],
 -         },
 -       },
 -     } = props
 - 
 -     return {
 -       id: uuid(),
 -       type: ShapeType.Arrow,
 -       isGenerated: false,
 -       name: 'Arrow',
 -       parentId: 'page0',
 -       childIndex: 0,
 -       point,
 -       rotation: 0,
 -       isAspectRatioLocked: false,
 -       isLocked: false,
 -       isHidden: false,
 -       bend: 0,
 -       points,
 -       handles,
 -       decorations: {
 -         start: null,
 -         end: null,
 -         middle: null,
 -       },
 -       ...props,
 -       style: {
 -         ...defaultStyle,
 -         ...props.style,
 -         isFilled: false,
 -       },
 -     }
 -   },
 - 
 -   render(shape) {
 -     const { id, bend, points, handles } = shape
 -     const { start, end, bend: _bend } = handles
 - 
 -     const arrowDist = vec.dist(start.point, end.point)
 -     const showCircle = !vec.isEqual(
 -       _bend.point,
 -       vec.med(start.point, end.point)
 -     )
 - 
 -     const style = getShapeStyle(shape.style)
 - 
 -     let body: JSX.Element
 -     let endAngle: number
 - 
 -     if (showCircle) {
 -       if (!ctpCache.has(handles)) {
 -         ctpCache.set(
 -           handles,
 -           circleFromThreePoints(start.point, end.point, _bend.point)
 -         )
 -       }
 - 
 -       const circle = getCtp(shape)
 - 
 -       body = (
 -         <path
 -           d={getArrowArcPath(start, end, circle, bend)}
 -           fill="none"
 -           strokeLinecap="round"
 -         />
 -       )
 - 
 -       const CE =
 -         vec.angle([circle[0], circle[1]], end.point) -
 -         vec.angle(start.point, end.point) +
 -         (Math.PI / 2) * (bend > 0 ? 0.98 : -0.98)
 - 
 -       endAngle = CE
 -     } else {
 -       body = (
 -         <polyline
 -           points={[start.point, end.point].join(' ')}
 -           strokeLinecap="round"
 -         />
 -       )
 -       endAngle = 0
 -     }
 - 
 -     // Arrowhead
 -     const length = Math.min(arrowDist / 2, 16 + +style.strokeWidth * 2)
 -     const u = vec.uni(vec.vec(start.point, end.point))
 -     const v = vec.rot(vec.mul(vec.neg(u), length), endAngle)
 -     const b = vec.add(points[1], vec.rot(v, Math.PI / 6))
 -     const c = vec.add(points[1], vec.rot(v, -(Math.PI / 6)))
 - 
 -     return (
 -       <g id={id}>
 -         {body}
 -         <circle
 -           cx={start.point[0]}
 -           cy={start.point[1]}
 -           r={+style.strokeWidth}
 -           fill={style.stroke}
 -           strokeDasharray="none"
 -         />
 -         <polyline
 -           points={[b, points[1], c].join()}
 -           strokeLinecap="round"
 -           strokeLinejoin="round"
 -           fill="none"
 -           strokeDasharray="none"
 -         />
 -       </g>
 -     )
 -   },
 - 
 -   getBounds(shape) {
 -     if (!this.boundsCache.has(shape)) {
 -       this.boundsCache.set(shape, getBoundsFromPoints(shape.points))
 -     }
 - 
 -     return translateBounds(this.boundsCache.get(shape), shape.point)
 -   },
 - 
 -   hitTest(shape, point) {
 -     const { start, end, bend } = shape.handles
 -     if (shape.bend === 0) {
 -       return (
 -         vec.distanceToLineSegment(
 -           start.point,
 -           end.point,
 -           vec.sub(point, shape.point)
 -         ) < 4
 -       )
 -     }
 - 
 -     const [cx, cy, r] = getCtp(shape)
 - 
 -     return !pointInCircle(point, vec.add(shape.point, [cx, cy]), r - 4)
 -   },
 - 
 -   hitTestBounds(this, shape, brushBounds) {
 -     const { start, end, bend } = shape.handles
 - 
 -     const sp = vec.add(shape.point, start.point)
 -     const ep = vec.add(shape.point, end.point)
 - 
 -     if (pointInBounds(sp, brushBounds) || pointInBounds(ep, brushBounds)) {
 -       return true
 -     }
 - 
 -     if (vec.isEqual(vec.med(start.point, end.point), bend.point)) {
 -       return intersectLineSegmentBounds(sp, ep, brushBounds).length > 0
 -     } else {
 -       const [cx, cy, r] = getCtp(shape)
 -       const cp = vec.add(shape.point, [cx, cy])
 - 
 -       return intersectArcBounds(sp, ep, cp, r, brushBounds).length > 0
 -     }
 -   },
 - 
 -   transform(shape, bounds, { initialShape, scaleX, scaleY }) {
 -     const initialShapeBounds = this.getBounds(initialShape)
 - 
 -     shape.point = [bounds.minX, bounds.minY]
 - 
 -     shape.points = shape.points.map((_, i) => {
 -       const [x, y] = initialShape.points[i]
 -       let nw = x / initialShapeBounds.width
 -       let nh = y / initialShapeBounds.height
 - 
 -       if (i === 1) {
 -         let [x0, y0] = initialShape.points[0]
 -         if (x0 === x) nw = 1
 -         if (y0 === y) nh = 1
 -       }
 - 
 -       return [
 -         bounds.width * (scaleX < 0 ? 1 - nw : nw),
 -         bounds.height * (scaleY < 0 ? 1 - nh : nh),
 -       ]
 -     })
 - 
 -     const { start, end, bend } = shape.handles
 - 
 -     start.point = shape.points[0]
 -     end.point = shape.points[1]
 - 
 -     bend.point = getBendPoint(shape)
 - 
 -     shape.points = [shape.handles.start.point, shape.handles.end.point]
 - 
 -     return this
 -   },
 - 
 -   onHandleMove(shape, handles) {
 -     for (let id in handles) {
 -       const handle = handles[id]
 - 
 -       shape.handles[handle.id] = handle
 - 
 -       if (handle.index < 2) {
 -         shape.points[handle.index] = handle.point
 -       }
 - 
 -       const { start, end, bend } = shape.handles
 - 
 -       const dist = vec.dist(start.point, end.point)
 - 
 -       if (handle.id === 'bend') {
 -         const midPoint = vec.med(start.point, end.point)
 -         const u = vec.uni(vec.vec(start.point, end.point))
 -         const ap = vec.add(midPoint, vec.mul(vec.per(u), dist / 2))
 -         const bp = vec.sub(midPoint, vec.mul(vec.per(u), dist / 2))
 - 
 -         bend.point = vec.nearestPointOnLineSegment(ap, bp, bend.point, true)
 -         shape.bend = vec.dist(bend.point, midPoint) / (dist / 2)
 - 
 -         const sa = vec.angle(end.point, start.point)
 -         const la = sa - Math.PI / 2
 -         if (isAngleBetween(sa, la, vec.angle(end.point, bend.point))) {
 -           shape.bend *= -1
 -         }
 -       }
 -     }
 - 
 -     shape.handles.bend.point = getBendPoint(shape)
 - 
 -     return this
 -   },
 - 
 -   applyStyles(shape, style) {
 -     Object.assign(shape.style, style)
 -     shape.style.isFilled = false
 -     return this
 -   },
 - 
 -   canStyleFill: false,
 - })
 - 
 - export default arrow
 - 
 - function getArrowArcPath(
 -   start: ShapeHandle,
 -   end: ShapeHandle,
 -   circle: number[],
 -   bend: number
 - ) {
 -   return [
 -     'M',
 -     start.point[0],
 -     start.point[1],
 -     'A',
 -     circle[2],
 -     circle[2],
 -     0,
 -     0,
 -     bend < 0 ? 0 : 1,
 -     end.point[0],
 -     end.point[1],
 -   ].join(' ')
 - }
 - 
 - function getBendPoint(shape: ArrowShape) {
 -   const { start, end } = shape.handles
 - 
 -   const dist = vec.dist(start.point, end.point)
 -   const midPoint = vec.med(start.point, end.point)
 -   const bendDist = (dist / 2) * shape.bend * Math.min(1, dist / 128)
 -   const u = vec.uni(vec.vec(start.point, end.point))
 - 
 -   return Math.abs(bendDist) < 10
 -     ? midPoint
 -     : vec.add(midPoint, vec.mul(vec.per(u), bendDist))
 - }
 
 
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