| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180 | import { v4 as uuid } from 'uuid'
import * as vec from 'utils/vec'
import { DrawShape, ShapeType } from 'types'
import { registerShapeUtils } from './index'
import { intersectPolylineBounds } from 'utils/intersections'
import { boundsContainPolygon } from 'utils/bounds'
import getStroke from 'perfect-freehand'
import {
  getBoundsFromPoints,
  getSvgPathFromStroke,
  translateBounds,
} from 'utils/utils'
import { DotCircle } from 'components/canvas/misc'
import { shades } from 'lib/colors'
const pathCache = new WeakMap<number[][], string>([])
const draw = registerShapeUtils<DrawShape>({
  boundsCache: new WeakMap([]),
  create(props) {
    return {
      id: uuid(),
      type: ShapeType.Draw,
      isGenerated: false,
      name: 'Draw',
      parentId: 'page0',
      childIndex: 0,
      point: [0, 0],
      points: [[0, 0]],
      rotation: 0,
      ...props,
      style: {
        strokeWidth: 2,
        strokeLinecap: 'round',
        strokeLinejoin: 'round',
        ...props.style,
        stroke: 'transparent',
      },
    }
  },
  render(shape) {
    const { id, point, points } = shape
    if (points.length < 2) {
      return <DotCircle id={id} cx={point[0]} cy={point[1]} r={3} />
    }
    if (!pathCache.has(points)) {
      pathCache.set(points, getSvgPathFromStroke(getStroke(points)))
    }
    return <path id={id} d={pathCache.get(points)} />
  },
  applyStyles(shape, style) {
    Object.assign(shape.style, style)
    return this
  },
  getBounds(shape) {
    if (!this.boundsCache.has(shape)) {
      const bounds = getBoundsFromPoints(shape.points)
      this.boundsCache.set(shape, bounds)
    }
    return translateBounds(this.boundsCache.get(shape), shape.point)
  },
  getRotatedBounds(shape) {
    return this.getBounds(shape)
  },
  getCenter(shape) {
    const bounds = this.getBounds(shape)
    return [bounds.minX + bounds.width / 2, bounds.minY + bounds.height / 2]
  },
  hitTest(shape, point) {
    let pt = vec.sub(point, shape.point)
    let prev = shape.points[0]
    for (let i = 1; i < shape.points.length; i++) {
      let curr = shape.points[i]
      if (vec.distanceToLineSegment(prev, curr, pt) < 4) {
        return true
      }
      prev = curr
    }
    return false
  },
  hitTestBounds(this, shape, brushBounds) {
    const b = this.getBounds(shape)
    const center = [b.minX + b.width / 2, b.minY + b.height / 2]
    const rotatedCorners = [
      [b.minX, b.minY],
      [b.maxX, b.minY],
      [b.maxX, b.maxY],
      [b.minX, b.maxY],
    ].map((point) => vec.rotWith(point, center, shape.rotation))
    return (
      boundsContainPolygon(brushBounds, rotatedCorners) ||
      intersectPolylineBounds(
        shape.points.map((point) => vec.add(point, shape.point)),
        brushBounds
      ).length > 0
    )
  },
  rotateTo(shape, rotation) {
    shape.rotation = rotation
    return this
  },
  translateTo(shape, point) {
    shape.point = point
    return this
  },
  transform(shape, bounds, { initialShape, scaleX, scaleY }) {
    const initialShapeBounds = this.boundsCache.get(initialShape)
    shape.points = initialShape.points.map(([x, y]) => {
      return [
        bounds.width *
          (scaleX < 0
            ? 1 - x / initialShapeBounds.width
            : x / initialShapeBounds.width),
        bounds.height *
          (scaleY < 0
            ? 1 - y / initialShapeBounds.height
            : y / initialShapeBounds.height),
      ]
    })
    const newBounds = getBoundsFromPoints(shape.points)
    shape.point = vec.sub(
      [bounds.minX, bounds.minY],
      [newBounds.minX, newBounds.minY]
    )
    return this
  },
  transformSingle(shape, bounds, info) {
    this.transform(shape, bounds, info)
    return this
  },
  setParent(shape, parentId) {
    shape.parentId = parentId
    return this
  },
  setChildIndex(shape, childIndex) {
    shape.childIndex = childIndex
    return this
  },
  setPoints(shape, points) {
    // const bounds = getBoundsFromPoints(points)
    // const corner = [bounds.minX, bounds.minY]
    // const nudged = points.map((point) => vec.sub(point, corner))
    // this.boundsCache.set(shape, translategetBoundsFromPoints(nudged))
    // shape.point = vec.add(shape.point, corner)
    shape.points = points
    return this
  },
  canTransform: true,
  canChangeAspectRatio: true,
})
export default draw
 |