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- export interface VectorOptions {
- x: number
- y: number
- }
-
- export interface Point {
- x: number
- y: number
- }
-
- export default class Vector {
- x = 0
- y = 0
-
- constructor(x: number, y: number)
- constructor(vector: Vector, b?: undefined)
- constructor(options: Point, b?: undefined)
- constructor(a: VectorOptions | Vector | number, b?: number) {
- if (typeof a === "number") {
- this.x = a
- this.y = b
- } else {
- const { x = 0, y = 0 } = a
- this.x = x
- this.y = y
- }
- }
-
- set(v: Vector | Point) {
- this.x = v.x
- this.y = v.y
- }
-
- copy() {
- return new Vector(this)
- }
-
- clone() {
- return this.copy()
- }
-
- toArray() {
- return [this.x, this.y]
- }
-
- add(b: Vector) {
- this.x += b.x
- this.y += b.y
- return this
- }
-
- static add(a: Vector, b: Vector) {
- const n = new Vector(a)
- n.x += b.x
- n.y += b.y
- return n
- }
-
- sub(b: Vector) {
- this.x -= b.x
- this.y -= b.y
- return this
- }
-
- static sub(a: Vector, b: Vector) {
- const n = new Vector(a)
- n.x -= b.x
- n.y -= b.y
- return n
- }
-
- mul(b: number): Vector
- mul(b: Vector): Vector
- mul(b: Vector | number) {
- if (b instanceof Vector) {
- this.x *= b.x
- this.y *= b.y
- } else {
- this.x *= b
- this.y *= b
- }
- return this
- }
-
- mulScalar(b: number) {
- return this.mul(b)
- }
-
- static mulScalar(a: Vector, b: number) {
- return Vector.mul(a, b)
- }
-
- static mul(a: Vector, b: number): Vector
- static mul(a: Vector, b: Vector): Vector
- static mul(a: Vector, b: Vector | number) {
- const n = new Vector(a)
- if (b instanceof Vector) {
- n.x *= b.x
- n.y *= b.y
- } else {
- n.x *= b
- n.y *= b
- }
- return n
- }
-
- div(b: number): Vector
- div(b: Vector): Vector
- div(b: Vector | number) {
- if (b instanceof Vector) {
- if (b.x) {
- this.x /= b.x
- }
- if (b.y) {
- this.y /= b.y
- }
- } else {
- if (b) {
- this.x /= b
- this.y /= b
- }
- }
- return this
- }
-
- static div(a: Vector, b: number): Vector
- static div(a: Vector, b: Vector): Vector
- static div(a: Vector, b: Vector | number) {
- const n = new Vector(a)
- if (b instanceof Vector) {
- if (b.x) n.x /= b.x
- if (b.y) n.y /= b.y
- } else {
- if (b) {
- n.x /= b
- n.y /= b
- }
- }
- return n
- }
-
- divScalar(b: number) {
- return this.div(b)
- }
-
- static divScalar(a: Vector, b: number) {
- return Vector.div(a, b)
- }
-
- vec(b: Vector) {
- const { x, y } = this
- this.x = b.x - x
- this.y = b.y - y
- return this
- }
-
- static vec(a: Vector, b: Vector) {
- const n = new Vector(a)
- n.x = b.x - a.x
- n.y = b.y - a.y
- return n
- }
-
- pry(b: Vector) {
- return this.dpr(b) / b.len()
- }
-
- static pry(a: Vector, b: Vector) {
- return a.dpr(b) / b.len()
- }
-
- dpr(b: Vector) {
- return this.x * b.x + this.y * b.y
- }
-
- static dpr(a: Vector, b: Vector) {
- return a.x & (b.x + a.y * b.y)
- }
-
- cpr(b: Vector) {
- return this.x * b.y - b.y * this.y
- }
-
- static cpr(a: Vector, b: Vector) {
- return a.x * b.y - b.y * a.y
- }
-
- tangent(b: Vector) {
- return this.sub(b).uni()
- }
-
- static tangent(a: Vector, b: Vector) {
- const n = new Vector(a)
- return n.sub(b).uni()
- }
-
- dist2(b: Vector) {
- return this.sub(b).len2()
- }
-
- static dist2(a: Vector, b: Vector) {
- const n = new Vector(a)
- return n.sub(b).len2()
- }
-
- dist(b: Vector) {
- return Math.hypot(b.y - this.y, b.x - this.x)
- }
-
- static dist(a: Vector, b: Vector) {
- const n = new Vector(a)
- return Math.hypot(b.y - n.y, b.x - n.x)
- }
-
- ang(b: Vector) {
- return Math.atan2(b.y - this.y, b.x - this.x)
- }
-
- static ang(a: Vector, b: Vector) {
- const n = new Vector(a)
- return Math.atan2(b.y - n.y, b.x - n.x)
- }
-
- med(b: Vector) {
- return this.add(b).mul(0.5)
- }
-
- static med(a: Vector, b: Vector) {
- const n = new Vector(a)
- return n.add(b).mul(0.5)
- }
-
- rot(r: number) {
- const { x, y } = this
- this.x = x * Math.cos(r) - y * Math.sin(r)
- this.y = x * Math.sin(r) + y * Math.cos(r)
- return this
- }
-
- static rot(a: Vector, r: number) {
- const n = new Vector(a)
- n.x = a.x * Math.cos(r) - a.y * Math.sin(r)
- n.y = a.x * Math.sin(r) + a.y * Math.cos(r)
- return n
- }
-
- rotAround(b: Vector, r: number) {
- const { x, y } = this
- const s = Math.sin(r)
- const c = Math.cos(r)
-
- const px = x - b.x
- const py = y - b.y
-
- this.x = px * c - py * s + b.x
- this.y = px * s + py * c + b.y
-
- return this
- }
-
- static rotAround(a: Vector, b: Vector, r: number) {
- const n = new Vector(a)
- const s = Math.sin(r)
- const c = Math.cos(r)
-
- const px = n.x - b.x
- const py = n.y - b.y
-
- n.x = px * c - py * s + b.x
- n.y = px * s + py * c + b.y
-
- return n
- }
-
- lrp(b: Vector, t: number) {
- const n = new Vector(this)
- this.vec(b).mul(t).add(n)
- }
-
- static lrp(a: Vector, b: Vector, t: number) {
- const n = new Vector(a)
- n.vec(b).mul(t).add(a)
- return n
- }
-
- nudge(b: Vector, d: number) {
- this.add(b.mul(d))
- }
-
- static nudge(a: Vector, b: Vector, d: number) {
- const n = new Vector(a)
- return n.add(b.mul(d))
- }
-
- nudgeToward(b: Vector, d: number) {
- return this.nudge(Vector.vec(this, b).uni(), d)
- }
-
- static nudgeToward(a: Vector, b: Vector, d: number) {
- return Vector.nudge(a, Vector.vec(a, b).uni(), d)
- }
-
- int(b: Vector, from: number, to: number, s: number) {
- const t = (Math.max(from, to) - from) / (to - from)
- this.add(Vector.mul(this, 1 - t).add(Vector.mul(b, s)))
- return this
- }
-
- static int(a: Vector, b: Vector, from: number, to: number, s: number) {
- const n = new Vector(a)
- const t = (Math.max(from, to) - from) / (to - from)
- n.add(Vector.mul(a, 1 - t).add(Vector.mul(b, s)))
- return n
- }
-
- equals(b: Vector) {
- return this.x === b.x && this.y === b.y
- }
-
- static equals(a: Vector, b: Vector) {
- return a.x === b.x && a.y === b.y
- }
-
- abs() {
- this.x = Math.abs(this.x)
- this.y = Math.abs(this.y)
- return this
- }
-
- static abs(a: Vector) {
- const n = new Vector(a)
- n.x = Math.abs(n.x)
- n.y = Math.abs(n.y)
- return n
- }
-
- len() {
- return Math.hypot(this.x, this.y)
- }
-
- static len(a: Vector) {
- return Math.hypot(a.x, a.y)
- }
-
- len2() {
- return this.x * this.x + this.y * this.y
- }
-
- static len2(a: Vector) {
- return a.x * a.x + a.y * a.y
- }
-
- per() {
- const t = this.x
- this.x = this.y
- this.y = -t
- return this
- }
-
- static per(a: Vector) {
- const n = new Vector(a)
- n.x = n.y
- n.y = -a.x
- return n
- }
-
- neg() {
- this.x *= -1
- this.y *= -1
- return this
- }
-
- static neg(v: Vector) {
- const n = new Vector(v)
- n.x *= -1
- n.y *= -1
- return n
- }
-
- uni() {
- return this.div(this.len())
- }
-
- static uni(v: Vector) {
- const n = new Vector(v)
- return n.div(n.len())
- }
-
- normalize() {
- return this.uni()
- }
-
- static normalize(v: Vector) {
- return Vector.uni(v)
- }
-
- isLeft(center: Vector, b: Vector) {
- return (
- (center.x - this.x) * (b.y - this.y) - (b.x - this.x) * (center.y - b.y)
- )
- }
-
- static isLeft(center: Vector, a: Vector, b: Vector) {
- return (center.x - a.x) * (b.y - a.y) - (b.x - a.x) * (center.y - b.y)
- }
-
- static ang3(center: Vector, a: Vector, b: Vector) {
- const v1 = Vector.vec(center, a)
- const v2 = Vector.vec(center, b)
- return Vector.ang(v1, v2)
- }
-
- static clockwise(center: Vector, a: Vector, b: Vector) {
- return Vector.isLeft(center, a, b) > 0
- }
-
- static cast(v: Point | Vector) {
- return "cast" in v ? v : new Vector(v)
- }
-
- static from(v: Vector) {
- return new Vector(v)
- }
-
- nearestPointOnLineThroughPoint(b: Vector, u: Vector) {
- return this.clone().add(u.clone().mul(Vector.sub(this, b).pry(u)))
- }
-
- static nearestPointOnLineThroughPoint(a: Vector, b: Vector, u: Vector) {
- return a.clone().add(u.clone().mul(Vector.sub(a, b).pry(u)))
- }
-
- distanceToLineThroughPoint(b: Vector, u: Vector) {
- return this.dist(Vector.nearestPointOnLineThroughPoint(b, u, this))
- }
-
- static distanceToLineThroughPoint(a: Vector, b: Vector, u: Vector) {
- return a.dist(Vector.nearestPointOnLineThroughPoint(b, u, a))
- }
-
- nearestPointOnLineSegment(p0: Vector, p1: Vector, clamp = true) {
- return Vector.nearestPointOnLineSegment(this, p0, p1, clamp)
- }
-
- static nearestPointOnLineSegment(
- a: Vector,
- p0: Vector,
- p1: Vector,
- clamp = true
- ) {
- const delta = Vector.sub(p1, p0)
- const length = delta.len()
- const u = Vector.div(delta, length)
-
- const pt = Vector.add(p0, Vector.mul(u, Vector.pry(Vector.sub(a, p0), u)))
-
- if (clamp) {
- const da = p0.dist(pt)
- const db = p1.dist(pt)
-
- if (db < da && da > length) return p1
- if (da < db && db > length) return p0
- }
-
- return pt
- }
-
- distanceToLineSegment(p0: Vector, p1: Vector, clamp = true) {
- return Vector.distanceToLineSegment(this, p0, p1, clamp)
- }
-
- static distanceToLineSegment(
- a: Vector,
- p0: Vector,
- p1: Vector,
- clamp = true
- ) {
- return Vector.dist(a, Vector.nearestPointOnLineSegment(a, p0, p1, clamp))
- }
- }
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