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- import { v4 as uuid } from 'uuid'
- import * as vec from 'utils/vec'
- import { RectangleShape, ShapeType } from 'types'
- import { registerShapeUtils } from './index'
- import { boundsCollidePolygon, boundsContainPolygon } from 'utils/bounds'
- import {
- getBoundsFromPoints,
- getRotatedCorners,
- translateBounds,
- } from 'utils/utils'
- import { defaultStyle, getShapeStyle } from 'lib/shape-styles'
-
- const rectangle = registerShapeUtils<RectangleShape>({
- boundsCache: new WeakMap([]),
-
- create(props) {
- return {
- id: uuid(),
- type: ShapeType.Rectangle,
- isGenerated: false,
- name: 'Rectangle',
- parentId: 'page0',
- childIndex: 0,
- point: [0, 0],
- size: [1, 1],
- radius: 2,
- rotation: 0,
- isAspectRatioLocked: false,
- isLocked: false,
- isHidden: false,
- style: defaultStyle,
- ...props,
- }
- },
-
- render({ id, size, radius, style }) {
- const styles = getShapeStyle(style)
- return (
- <g id={id}>
- <rect
- id={id}
- rx={radius}
- ry={radius}
- width={Math.max(0, size[0] - Number(styles.strokeWidth) / 2)}
- height={Math.max(0, size[1] - Number(styles.strokeWidth) / 2)}
- />
- </g>
- )
- },
-
- applyStyles(shape, style) {
- Object.assign(shape.style, style)
- return this
- },
-
- getBounds(shape) {
- if (!this.boundsCache.has(shape)) {
- const [width, height] = shape.size
- const bounds = {
- minX: 0,
- maxX: width,
- minY: 0,
- maxY: height,
- width,
- height,
- }
-
- this.boundsCache.set(shape, bounds)
- }
-
- return translateBounds(this.boundsCache.get(shape), shape.point)
- },
-
- getRotatedBounds(shape) {
- return getBoundsFromPoints(
- getRotatedCorners(this.getBounds(shape), shape.rotation)
- )
- },
-
- getCenter(shape) {
- const bounds = this.getRotatedBounds(shape)
- return [bounds.minX + bounds.width / 2, bounds.minY + bounds.height / 2]
- },
-
- hitTest(shape) {
- return true
- },
-
- hitTestBounds(shape, brushBounds) {
- const rotatedCorners = getRotatedCorners(
- this.getBounds(shape),
- shape.rotation
- )
-
- return (
- boundsContainPolygon(brushBounds, rotatedCorners) ||
- boundsCollidePolygon(brushBounds, rotatedCorners)
- )
- },
-
- rotateTo(shape, rotation) {
- shape.rotation = rotation
- return this
- },
-
- translateTo(shape, point) {
- shape.point = vec.toPrecision(point)
- return this
- },
-
- transform(shape, bounds, { initialShape, transformOrigin, scaleX, scaleY }) {
- if (shape.rotation === 0 && !shape.isAspectRatioLocked) {
- shape.size = [bounds.width, bounds.height]
- shape.point = [bounds.minX, bounds.minY]
- } else {
- shape.size = vec.mul(
- initialShape.size,
- Math.min(Math.abs(scaleX), Math.abs(scaleY))
- )
-
- shape.point = [
- bounds.minX +
- (bounds.width - shape.size[0]) *
- (scaleX < 0 ? 1 - transformOrigin[0] : transformOrigin[0]),
- bounds.minY +
- (bounds.height - shape.size[1]) *
- (scaleY < 0 ? 1 - transformOrigin[1] : transformOrigin[1]),
- ]
-
- shape.rotation =
- (scaleX < 0 && scaleY >= 0) || (scaleY < 0 && scaleX >= 0)
- ? -initialShape.rotation
- : initialShape.rotation
- }
-
- return this
- },
-
- transformSingle(shape, bounds) {
- shape.size = [bounds.width, bounds.height]
- shape.point = [bounds.minX, bounds.minY]
- return this
- },
-
- setProperty(shape, prop, value) {
- shape[prop] = value
- return this
- },
-
- canTransform: true,
- canChangeAspectRatio: true,
- canStyleFill: true,
- })
-
- export default rectangle
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