| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667 |
- import { Mutable, Shape, ShapeUtility } from 'types'
- import { createShape, getShapeUtils } from 'state/shape-utils'
- import vec from 'utils/vec'
- import Vector from './vector'
- import Utils from './utils'
-
- export const codeShapes = new Set<CodeShape<Shape>>([])
-
- /**
- * A base class for code shapes. Note that creating a shape adds it to the
- * shape map, while deleting it removes it from the collected shapes set
- */
- export default class CodeShape<T extends Shape> {
- private _shape: Mutable<T>
- private utils: ShapeUtility<T>
-
- constructor(props: T) {
- this._shape = createShape(props.type, props) as Mutable<T>
- this.utils = getShapeUtils<T>(this._shape)
- codeShapes.add(this)
- }
-
- destroy(): void {
- codeShapes.delete(this)
- }
-
- moveTo(point: Vector): CodeShape<T> {
- this.utils.setProperty(this._shape, 'point', Utils.vectorToPoint(point))
- return this
- }
-
- translate(delta: Vector): CodeShape<T> {
- this.utils.setProperty(
- this._shape,
- 'point',
- vec.add(this._shape.point, Utils.vectorToPoint(delta))
- )
- return this
- }
-
- rotate(rotation: number): CodeShape<T> {
- this.utils.setProperty(this._shape, 'rotation', rotation)
- return this
- }
-
- getBounds(): CodeShape<T> {
- this.utils.getBounds(this.shape)
- return this
- }
-
- hitTest(point: Vector): CodeShape<T> {
- this.utils.hitTest(this.shape, Utils.vectorToPoint(point))
- return this
- }
-
- get shape(): T {
- return this._shape
- }
-
- get point(): number[] {
- return [...this.shape.point]
- }
-
- get rotation(): number {
- return this.shape.rotation
- }
- }
|