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- import { v4 as uuid } from 'uuid'
- import * as vec from 'utils/vec'
- import * as svg from 'utils/svg'
- import {
- ArrowShape,
- Bounds,
- ColorStyle,
- DashStyle,
- ShapeHandle,
- ShapeType,
- SizeStyle,
- } from 'types'
- import { registerShapeUtils } from './index'
- import {
- circleFromThreePoints,
- clamp,
- getBoundsCenter,
- isAngleBetween,
- rotateBounds,
- } from 'utils/utils'
- import { pointInBounds } from 'utils/bounds'
- import {
- intersectArcBounds,
- intersectLineSegmentBounds,
- } from 'utils/intersections'
- import { getBoundsFromPoints, translateBounds } from 'utils/utils'
- import { pointInCircle } from 'utils/hitTests'
- import { defaultStyle, getShapeStyle } from 'lib/shape-styles'
-
- const ctpCache = new WeakMap<ArrowShape['handles'], number[]>()
-
- function getCtp(shape: ArrowShape) {
- if (!ctpCache.has(shape.handles)) {
- const { start, end, bend } = shape.handles
- ctpCache.set(
- shape.handles,
- circleFromThreePoints(start.point, end.point, bend.point)
- )
- }
-
- return ctpCache.get(shape.handles)
- }
-
- const arrow = registerShapeUtils<ArrowShape>({
- boundsCache: new WeakMap([]),
-
- create(props) {
- const {
- point = [0, 0],
- points = [
- [0, 0],
- [0, 1],
- ],
- handles = {
- start: {
- id: 'start',
- index: 0,
- point: [0, 0],
- },
- end: {
- id: 'end',
- index: 1,
- point: [1, 1],
- },
- bend: {
- id: 'bend',
- index: 2,
- point: [0.5, 0.5],
- },
- },
- } = props
-
- return {
- id: uuid(),
- type: ShapeType.Arrow,
- isGenerated: false,
- name: 'Arrow',
- parentId: 'page0',
- childIndex: 0,
- point,
- rotation: 0,
- isAspectRatioLocked: false,
- isLocked: false,
- isHidden: false,
- bend: 0,
- points,
- handles,
- decorations: {
- start: null,
- end: null,
- middle: null,
- },
- ...props,
- style: {
- ...defaultStyle,
- ...props.style,
- isFilled: false,
- },
- }
- },
-
- render(shape) {
- const { id, bend, handles } = shape
- const { start, end, bend: _bend } = handles
-
- const arrowDist = vec.dist(start.point, end.point)
-
- const showCircle = !vec.isEqual(
- _bend.point,
- vec.med(start.point, end.point)
- )
-
- const style = getShapeStyle(shape.style)
-
- let body: JSX.Element
- let endAngle: number
-
- if (showCircle) {
- if (!ctpCache.has(handles)) {
- ctpCache.set(
- handles,
- circleFromThreePoints(start.point, end.point, _bend.point)
- )
- }
-
- const circle = getCtp(shape)
-
- body = (
- <path
- d={getArrowArcPath(start, end, circle, bend)}
- fill="none"
- strokeLinecap="round"
- />
- )
-
- const CE =
- vec.angle([circle[0], circle[1]], end.point) -
- vec.angle(start.point, end.point) +
- (Math.PI / 2) * (bend > 0 ? 0.98 : -0.98)
-
- endAngle = CE
- } else {
- body = (
- <polyline
- points={[start.point, end.point].join(' ')}
- strokeLinecap="round"
- />
- )
- endAngle = 0
- }
-
- // Arrowhead
- const length = Math.min(arrowDist / 2, 16 + +style.strokeWidth * 2)
- const u = vec.uni(vec.vec(start.point, end.point))
- const v = vec.rot(vec.mul(vec.neg(u), length), endAngle)
- const b = vec.add(end.point, vec.rot(v, Math.PI / 6))
- const c = vec.add(end.point, vec.rot(v, -(Math.PI / 6)))
-
- return (
- <g id={id}>
- {body}
- <circle
- cx={start.point[0]}
- cy={start.point[1]}
- r={+style.strokeWidth}
- fill={style.stroke}
- strokeDasharray="none"
- />
- <polyline
- points={[b, end.point, c].join()}
- strokeLinecap="round"
- strokeLinejoin="round"
- fill="none"
- strokeDasharray="none"
- />
- </g>
- )
- },
-
- rotateBy(shape, delta) {
- const { start, end, bend } = shape.handles
- const mp = vec.med(start.point, end.point)
- start.point = vec.rotWith(start.point, mp, delta)
- end.point = vec.rotWith(end.point, mp, delta)
- bend.point = vec.rotWith(bend.point, mp, delta)
-
- this.onHandleChange(shape, shape.handles)
-
- return this
- },
-
- rotateTo(shape, rotation, delta) {
- const { start, end, bend } = shape.handles
- const mp = vec.med(start.point, end.point)
- start.point = vec.rotWith(start.point, mp, delta)
- end.point = vec.rotWith(end.point, mp, delta)
- bend.point = vec.rotWith(bend.point, mp, delta)
-
- this.onHandleChange(shape, shape.handles)
-
- return this
- },
-
- getBounds(shape) {
- if (!this.boundsCache.has(shape)) {
- const { start, end } = shape.handles
- this.boundsCache.set(shape, getBoundsFromPoints([start.point, end.point]))
- }
-
- return translateBounds(this.boundsCache.get(shape), shape.point)
- },
-
- getRotatedBounds(shape) {
- const { start, end } = shape.handles
- return translateBounds(
- getBoundsFromPoints([start.point, end.point], shape.rotation),
- shape.point
- )
- },
-
- getCenter(shape) {
- const { start, end } = shape.handles
- return vec.add(shape.point, vec.med(start.point, end.point))
- },
-
- hitTest(shape, point) {
- const { start, end, bend } = shape.handles
- if (shape.bend === 0) {
- return (
- vec.distanceToLineSegment(
- start.point,
- end.point,
- vec.sub(point, shape.point)
- ) < 4
- )
- }
-
- const [cx, cy, r] = getCtp(shape)
-
- return !pointInCircle(point, vec.add(shape.point, [cx, cy]), r - 4)
- },
-
- hitTestBounds(this, shape, brushBounds) {
- const { start, end, bend } = shape.handles
-
- const sp = vec.add(shape.point, start.point)
- const ep = vec.add(shape.point, end.point)
-
- if (pointInBounds(sp, brushBounds) || pointInBounds(ep, brushBounds)) {
- return true
- }
-
- if (vec.isEqual(vec.med(start.point, end.point), bend.point)) {
- return intersectLineSegmentBounds(sp, ep, brushBounds).length > 0
- } else {
- const [cx, cy, r] = getCtp(shape)
- const cp = vec.add(shape.point, [cx, cy])
-
- return intersectArcBounds(sp, ep, cp, r, brushBounds).length > 0
- }
- },
-
- transform(shape, bounds, { initialShape, scaleX, scaleY }) {
- const initialShapeBounds = this.getBounds(initialShape)
-
- shape.point = [bounds.minX, bounds.minY]
-
- shape.points = shape.points.map((_, i) => {
- const [x, y] = initialShape.points[i]
- let nw = x / initialShapeBounds.width
- let nh = y / initialShapeBounds.height
-
- if (i === 1) {
- let [x0, y0] = initialShape.points[0]
- if (x0 === x) nw = 1
- if (y0 === y) nh = 1
- }
-
- return [
- bounds.width * (scaleX < 0 ? 1 - nw : nw),
- bounds.height * (scaleY < 0 ? 1 - nh : nh),
- ]
- })
-
- const { start, end, bend } = shape.handles
-
- start.point = shape.points[0]
- end.point = shape.points[1]
-
- bend.point = getBendPoint(shape)
-
- shape.points = [shape.handles.start.point, shape.handles.end.point]
-
- return this
- },
-
- onHandleChange(shape, handles) {
- // const oldBounds = this.getRotatedBounds(shape)
- // const prevCenter = getBoundsCenter(oldBounds)
-
- for (let id in handles) {
- const handle = handles[id]
-
- shape.handles[handle.id] = handle
-
- if (handle.index < 2) {
- shape.points[handle.index] = handle.point
- }
-
- const { start, end, bend } = shape.handles
-
- const dist = vec.dist(start.point, end.point)
-
- if (handle.id === 'bend') {
- const midPoint = vec.med(start.point, end.point)
- const u = vec.uni(vec.vec(start.point, end.point))
- const ap = vec.add(midPoint, vec.mul(vec.per(u), dist / 2))
- const bp = vec.sub(midPoint, vec.mul(vec.per(u), dist / 2))
-
- bend.point = vec.nearestPointOnLineSegment(ap, bp, bend.point, true)
- shape.bend = vec.dist(bend.point, midPoint) / (dist / 2)
-
- const sa = vec.angle(end.point, start.point)
- const la = sa - Math.PI / 2
- if (isAngleBetween(sa, la, vec.angle(end.point, bend.point))) {
- shape.bend *= -1
- }
- }
- }
-
- shape.handles.bend.point = getBendPoint(shape)
-
- // const newBounds = this.getRotatedBounds(shape)
- // const newCenter = getBoundsCenter(newBounds)
-
- // shape.point = vec.add(shape.point, vec.neg(vec.sub(newCenter, prevCenter)))
-
- return this
- },
-
- onSessionComplete(shape) {
- const bounds = this.getBounds(shape)
-
- const offset = vec.sub([bounds.minX, bounds.minY], shape.point)
-
- this.translateTo(shape, vec.add(shape.point, offset))
-
- const { start, end, bend } = shape.handles
-
- start.point = vec.sub(start.point, offset)
- end.point = vec.sub(end.point, offset)
- bend.point = vec.sub(bend.point, offset)
-
- return this
- },
-
- applyStyles(shape, style) {
- Object.assign(shape.style, style)
- shape.style.isFilled = false
- return this
- },
-
- canStyleFill: false,
- })
-
- export default arrow
-
- function getArrowArcPath(
- start: ShapeHandle,
- end: ShapeHandle,
- circle: number[],
- bend: number
- ) {
- return [
- 'M',
- start.point[0],
- start.point[1],
- 'A',
- circle[2],
- circle[2],
- 0,
- 0,
- bend < 0 ? 0 : 1,
- end.point[0],
- end.point[1],
- ].join(' ')
- }
-
- function getBendPoint(shape: ArrowShape) {
- const { start, end } = shape.handles
-
- const dist = vec.dist(start.point, end.point)
- const midPoint = vec.med(start.point, end.point)
- const bendDist = (dist / 2) * shape.bend * Math.min(1, dist / 128)
- const u = vec.uni(vec.vec(start.point, end.point))
-
- return Math.abs(bendDist) < 10
- ? midPoint
- : vec.add(midPoint, vec.mul(vec.per(u), bendDist))
- }
-
- function getResizeOffset(a: Bounds, b: Bounds) {
- const { minX: x0, minY: y0, width: w0, height: h0 } = a
- const { minX: x1, minY: y1, width: w1, height: h1 } = b
-
- let delta: number[]
-
- if (h0 === h1 && w0 !== w1) {
- if (x0 !== x1) {
- // moving left edge, pin right edge
- delta = vec.sub([x1, y1 + h1 / 2], [x0, y0 + h0 / 2])
- } else {
- // moving right edge, pin left edge
- delta = vec.sub([x1 + w1, y1 + h1 / 2], [x0 + w0, y0 + h0 / 2])
- }
- } else if (h0 !== h1 && w0 === w1) {
- if (y0 !== y1) {
- // moving top edge, pin bottom edge
- delta = vec.sub([x1 + w1 / 2, y1], [x0 + w0 / 2, y0])
- } else {
- // moving bottom edge, pin top edge
- delta = vec.sub([x1 + w1 / 2, y1 + h1], [x0 + w0 / 2, y0 + h0])
- }
- } else if (x0 !== x1) {
- if (y0 !== y1) {
- // moving top left, pin bottom right
- delta = vec.sub([x1, y1], [x0, y0])
- } else {
- // moving bottom left, pin top right
- delta = vec.sub([x1, y1 + h1], [x0, y0 + h0])
- }
- } else if (y0 !== y1) {
- // moving top right, pin bottom left
- delta = vec.sub([x1 + w1, y1], [x0 + w0, y0])
- } else {
- // moving bottom right, pin top left
- delta = vec.sub([x1 + w1, y1 + h1], [x0 + w0, y0 + h0])
- }
-
- return delta
- }
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