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							- import { v4 as uuid } from 'uuid'
 - import * as vec from 'utils/vec'
 - import { EllipseShape, ShapeType } from 'types'
 - import { getShapeUtils, registerShapeUtils } from './index'
 - import { boundsContained, getRotatedEllipseBounds } from 'utils/bounds'
 - import { intersectEllipseBounds } from 'utils/intersections'
 - import { pointInEllipse } from 'utils/hitTests'
 - import { ease, getSvgPathFromStroke, rng, translateBounds } from 'utils/utils'
 - import { defaultStyle, getShapeStyle } from 'lib/shape-styles'
 - import getStroke from 'perfect-freehand'
 - 
 - const pathCache = new WeakMap<EllipseShape, string>([])
 - 
 - const ellipse = registerShapeUtils<EllipseShape>({
 -   boundsCache: new WeakMap([]),
 - 
 -   create(props) {
 -     return {
 -       id: uuid(),
 -       seed: Math.random(),
 -       type: ShapeType.Ellipse,
 -       isGenerated: false,
 -       name: 'Ellipse',
 -       parentId: 'page0',
 -       childIndex: 0,
 -       point: [0, 0],
 -       radiusX: 1,
 -       radiusY: 1,
 -       rotation: 0,
 -       isAspectRatioLocked: false,
 -       isLocked: false,
 -       isHidden: false,
 -       style: defaultStyle,
 -       ...props,
 -     }
 -   },
 - 
 -   render(shape) {
 -     const { id, radiusX, radiusY, style } = shape
 -     const styles = getShapeStyle(style)
 - 
 -     if (!pathCache.has(shape)) {
 -       renderPath(shape)
 -     }
 - 
 -     const path = pathCache.get(shape)
 - 
 -     return (
 -       <g id={id}>
 -         <ellipse
 -           id={id}
 -           cx={radiusX}
 -           cy={radiusY}
 -           rx={Math.max(0, radiusX - Number(styles.strokeWidth) / 2)}
 -           ry={Math.max(0, radiusY - Number(styles.strokeWidth) / 2)}
 -           stroke="none"
 -         />
 -         <path d={path} fill={styles.stroke} />
 -       </g>
 -     )
 - 
 -     // return (
 -     //   <ellipse
 -     //     id={id}
 -     //     cx={radiusX}
 -     //     cy={radiusY}
 -     //     rx={Math.max(0, radiusX - Number(styles.strokeWidth) / 2)}
 -     //     ry={Math.max(0, radiusY - Number(styles.strokeWidth) / 2)}
 -     //   />
 -     // )
 -   },
 - 
 -   getBounds(shape) {
 -     if (!this.boundsCache.has(shape)) {
 -       const { radiusX, radiusY } = shape
 - 
 -       const bounds = {
 -         minX: 0,
 -         minY: 0,
 -         maxX: radiusX * 2,
 -         maxY: radiusY * 2,
 -         width: radiusX * 2,
 -         height: radiusY * 2,
 -       }
 - 
 -       this.boundsCache.set(shape, bounds)
 -     }
 - 
 -     return translateBounds(this.boundsCache.get(shape), shape.point)
 -   },
 - 
 -   getRotatedBounds(shape) {
 -     return getRotatedEllipseBounds(
 -       shape.point[0],
 -       shape.point[1],
 -       shape.radiusX,
 -       shape.radiusY,
 -       shape.rotation
 -     )
 -   },
 - 
 -   getCenter(shape) {
 -     return [shape.point[0] + shape.radiusX, shape.point[1] + shape.radiusY]
 -   },
 - 
 -   hitTest(shape, point) {
 -     return pointInEllipse(
 -       point,
 -       vec.add(shape.point, [shape.radiusX, shape.radiusY]),
 -       shape.radiusX,
 -       shape.radiusY,
 -       shape.rotation
 -     )
 -   },
 - 
 -   hitTestBounds(this, shape, brushBounds) {
 -     const shapeBounds = this.getBounds(shape)
 - 
 -     return (
 -       boundsContained(shapeBounds, brushBounds) ||
 -       intersectEllipseBounds(
 -         vec.add(shape.point, [shape.radiusX, shape.radiusY]),
 -         shape.radiusX,
 -         shape.radiusY,
 -         brushBounds,
 -         shape.rotation
 -       ).length > 0
 -     )
 -   },
 - 
 -   transform(shape, bounds, { scaleX, scaleY, initialShape }) {
 -     // TODO: Locked aspect ratio transform
 - 
 -     shape.point = [bounds.minX, bounds.minY]
 -     shape.radiusX = bounds.width / 2
 -     shape.radiusY = bounds.height / 2
 - 
 -     shape.rotation =
 -       (scaleX < 0 && scaleY >= 0) || (scaleY < 0 && scaleX >= 0)
 -         ? -initialShape.rotation
 -         : initialShape.rotation
 - 
 -     return this
 -   },
 - 
 -   transformSingle(shape, bounds, info) {
 -     return this.transform(shape, bounds, info)
 -   },
 - })
 - 
 - export default ellipse
 - 
 - function renderPath(shape: EllipseShape) {
 -   const { style, id, radiusX, radiusY, point } = shape
 - 
 -   const getRandom = rng(id)
 - 
 -   const center = vec.sub(getShapeUtils(shape).getCenter(shape), point)
 - 
 -   const strokeWidth = +getShapeStyle(style).strokeWidth
 - 
 -   const rx = radiusX + getRandom() * strokeWidth
 -   const ry = radiusY + getRandom() * strokeWidth
 - 
 -   const points: number[][] = []
 -   const start = Math.PI + Math.PI * getRandom()
 - 
 -   const overlap = Math.PI / 12
 - 
 -   for (let i = 2; i < 8; i++) {
 -     const rads = start + overlap * 2 * (i / 8)
 -     const x = rx * Math.cos(rads) + center[0]
 -     const y = ry * Math.sin(rads) + center[1]
 -     points.push([x, y])
 -   }
 - 
 -   for (let i = 5; i < 32; i++) {
 -     const rads = start + overlap * 2 + Math.PI * 2.5 * ease(i / 35)
 -     const x = rx * Math.cos(rads) + center[0]
 -     const y = ry * Math.sin(rads) + center[1]
 -     points.push([x, y])
 -   }
 - 
 -   for (let i = 0; i < 8; i++) {
 -     const rads = start + overlap * 2 * (i / 4)
 -     const x = rx * Math.cos(rads) + center[0]
 -     const y = ry * Math.sin(rads) + center[1]
 -     points.push([x, y])
 -   }
 - 
 -   const stroke = getStroke(points, {
 -     size: 1 + strokeWidth,
 -     thinning: 0.6,
 -     easing: (t) => t * t * t * t,
 -     end: { taper: strokeWidth * 20 },
 -     start: { taper: strokeWidth * 20 },
 -     simulatePressure: false,
 -   })
 - 
 -   pathCache.set(shape, getSvgPathFromStroke(stroke))
 - }
 
 
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