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							- import { getShapeUtils } from 'lib/shape-utils'
 - import state, { useSelector } from 'state'
 - import { Bounds, GroupShape, PageState } from 'types'
 - import { boundsCollide, boundsContain } from 'utils/bounds'
 - import {
 -   deepCompareArrays,
 -   getPage,
 -   getViewport,
 -   screenToWorld,
 - } from 'utils/utils'
 - import Shape from './shape'
 - 
 - /* 
 - On each state change, compare node ids of all shapes
 - on the current page. Kind of expensive but only happens
 - here; and still cheaper than any other pattern I've found.
 - */
 - 
 - const noOffset = [0, 0]
 - 
 - const viewportCache = new WeakMap<PageState, Bounds>()
 - 
 - export default function Page() {
 -   const currentPageShapeIds = useSelector((s) => {
 -     const page = getPage(s.data)
 -     const pageState = s.data.pageStates[page.id]
 - 
 -     if (!viewportCache.has(pageState)) {
 -       const viewport = getViewport(s.data)
 -       viewportCache.set(pageState, viewport)
 -     }
 - 
 -     const viewport = viewportCache.get(pageState)
 - 
 -     return s.values.currentShapes
 -       .filter((shape) => {
 -         const shapeBounds = getShapeUtils(shape).getBounds(shape)
 -         return (
 -           boundsContain(viewport, shapeBounds) ||
 -           boundsCollide(viewport, shapeBounds)
 -         )
 -       })
 -       .map((shape) => shape.id)
 -   }, deepCompareArrays)
 - 
 -   const isSelecting = useSelector((s) => s.isIn('selecting'))
 - 
 -   return (
 -     <g pointerEvents={isSelecting ? 'all' : 'none'}>
 -       {currentPageShapeIds.map((shapeId) => (
 -         <Shape
 -           key={shapeId}
 -           id={shapeId}
 -           isSelecting={isSelecting}
 -           parentPoint={noOffset}
 -         />
 -       ))}
 -     </g>
 -   )
 - }
 
 
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