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vec.ts 11KB

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  1. // A big collection of vector utilities. Collected into a class to improve logging / packaging.
  2. export default class Vec {
  3. /**
  4. * Clamp a value into a range.
  5. * @param n
  6. * @param min
  7. */
  8. static clamp(n: number, min: number): number
  9. static clamp(n: number, min: number, max: number): number
  10. static clamp(n: number, min: number, max?: number): number {
  11. return Math.max(min, typeof max !== 'undefined' ? Math.min(n, max) : n)
  12. }
  13. /**
  14. * Negate a vector.
  15. * @param A
  16. */
  17. static neg = (A: number[]): number[] => {
  18. return [-A[0], -A[1]]
  19. }
  20. /**
  21. * Add vectors.
  22. * @param A
  23. * @param B
  24. */
  25. static add = (A: number[], B: number[]): number[] => {
  26. return [A[0] + B[0], A[1] + B[1]]
  27. }
  28. /**
  29. * Add scalar to vector.
  30. * @param A
  31. * @param B
  32. */
  33. static addScalar = (A: number[], n: number): number[] => {
  34. return [A[0] + n, A[1] + n]
  35. }
  36. /**
  37. * Subtract vectors.
  38. * @param A
  39. * @param B
  40. */
  41. static sub = (A: number[], B: number[]): number[] => {
  42. return [A[0] - B[0], A[1] - B[1]]
  43. }
  44. /**
  45. * Subtract scalar from vector.
  46. * @param A
  47. * @param B
  48. */
  49. static subScalar = (A: number[], n: number): number[] => {
  50. return [A[0] - n, A[1] - n]
  51. }
  52. /**
  53. * Get the vector from vectors A to B.
  54. * @param A
  55. * @param B
  56. */
  57. static vec = (A: number[], B: number[]): number[] => {
  58. // A, B as vectors get the vector from A to B
  59. return [B[0] - A[0], B[1] - A[1]]
  60. }
  61. /**
  62. * Vector multiplication by scalar
  63. * @param A
  64. * @param n
  65. */
  66. static mul = (A: number[], n: number): number[] => {
  67. return [A[0] * n, A[1] * n]
  68. }
  69. static mulV = (A: number[], B: number[]): number[] => {
  70. return [A[0] * B[0], A[1] * B[1]]
  71. }
  72. /**
  73. * Vector division by scalar.
  74. * @param A
  75. * @param n
  76. */
  77. static div = (A: number[], n: number): number[] => {
  78. return [A[0] / n, A[1] / n]
  79. }
  80. /**
  81. * Vector division by vector.
  82. * @param A
  83. * @param n
  84. */
  85. static divV = (A: number[], B: number[]): number[] => {
  86. return [A[0] / B[0], A[1] / B[1]]
  87. }
  88. /**
  89. * Perpendicular rotation of a vector A
  90. * @param A
  91. */
  92. static per = (A: number[]): number[] => {
  93. return [A[1], -A[0]]
  94. }
  95. /**
  96. * Dot product
  97. * @param A
  98. * @param B
  99. */
  100. static dpr = (A: number[], B: number[]): number => {
  101. return A[0] * B[0] + A[1] * B[1]
  102. }
  103. /**
  104. * Cross product (outer product) | A X B |
  105. * @param A
  106. * @param B
  107. */
  108. static cpr = (A: number[], B: number[]): number => {
  109. return A[0] * B[1] - B[0] * A[1]
  110. }
  111. /**
  112. * Length of the vector squared
  113. * @param A
  114. */
  115. static len2 = (A: number[]): number => {
  116. return A[0] * A[0] + A[1] * A[1]
  117. }
  118. /**
  119. * Length of the vector
  120. * @param A
  121. */
  122. static len = (A: number[]): number => {
  123. return Math.hypot(A[0], A[1])
  124. }
  125. /**
  126. * Project A over B
  127. * @param A
  128. * @param B
  129. */
  130. static pry = (A: number[], B: number[]): number => {
  131. return Vec.dpr(A, B) / Vec.len(B)
  132. }
  133. /**
  134. * Get normalized / unit vector.
  135. * @param A
  136. */
  137. static uni = (A: number[]): number[] => {
  138. return Vec.div(A, Vec.len(A))
  139. }
  140. /**
  141. * Get normalized / unit vector.
  142. * @param A
  143. */
  144. static normalize = (A: number[]): number[] => {
  145. return Vec.uni(A)
  146. }
  147. /**
  148. * Get the tangent between two vectors.
  149. * @param A
  150. * @param B
  151. * @returns
  152. */
  153. static tangent = (A: number[], B: number[]): number[] => {
  154. return Vec.normalize(Vec.sub(A, B))
  155. }
  156. /**
  157. * Dist length from A to B squared.
  158. * @param A
  159. * @param B
  160. */
  161. static dist2 = (A: number[], B: number[]): number => {
  162. return Vec.len2(Vec.sub(A, B))
  163. }
  164. /**
  165. * Dist length from A to B
  166. * @param A
  167. * @param B
  168. */
  169. static dist = (A: number[], B: number[]): number => {
  170. return Math.hypot(A[1] - B[1], A[0] - B[0])
  171. }
  172. /**
  173. * A faster, though less accurate method for testing distances. Maybe faster?
  174. * @param A
  175. * @param B
  176. * @returns
  177. */
  178. static fastDist = (A: number[], B: number[]): number[] => {
  179. const V = [B[0] - A[0], B[1] - A[1]]
  180. const aV = [Math.abs(V[0]), Math.abs(V[1])]
  181. let r = 1 / Math.max(aV[0], aV[1])
  182. r = r * (1.29289 - (aV[0] + aV[1]) * r * 0.29289)
  183. return [V[0] * r, V[1] * r]
  184. }
  185. /**
  186. * Angle between vector A and vector B in radians
  187. * @param A
  188. * @param B
  189. */
  190. static ang = (A: number[], B: number[]): number => {
  191. return Math.atan2(Vec.cpr(A, B), Vec.dpr(A, B))
  192. }
  193. /**
  194. * Angle between vector A and vector B in radians
  195. * @param A
  196. * @param B
  197. */
  198. static angle = (A: number[], B: number[]): number => {
  199. return Math.atan2(B[1] - A[1], B[0] - A[0])
  200. }
  201. /**
  202. * Mean between two vectors or mid vector between two vectors
  203. * @param A
  204. * @param B
  205. */
  206. static med = (A: number[], B: number[]): number[] => {
  207. return Vec.mul(Vec.add(A, B), 0.5)
  208. }
  209. /**
  210. * Vector rotation by r (radians)
  211. * @param A
  212. * @param r rotation in radians
  213. */
  214. static rot = (A: number[], r: number): number[] => {
  215. return [
  216. A[0] * Math.cos(r) - A[1] * Math.sin(r),
  217. A[0] * Math.sin(r) + A[1] * Math.cos(r),
  218. ]
  219. }
  220. /**
  221. * Rotate a vector around another vector by r (radians)
  222. * @param A vector
  223. * @param C center
  224. * @param r rotation in radians
  225. */
  226. static rotWith = (A: number[], C: number[], r: number): number[] => {
  227. if (r === 0) return A
  228. const s = Math.sin(r)
  229. const c = Math.cos(r)
  230. const px = A[0] - C[0]
  231. const py = A[1] - C[1]
  232. const nx = px * c - py * s
  233. const ny = px * s + py * c
  234. return [nx + C[0], ny + C[1]]
  235. }
  236. /**
  237. * Check of two vectors are identical.
  238. * @param A
  239. * @param B
  240. */
  241. static isEqual = (A: number[], B: number[]): boolean => {
  242. return A[0] === B[0] && A[1] === B[1]
  243. }
  244. /**
  245. * Interpolate vector A to B with a scalar t
  246. * @param A
  247. * @param B
  248. * @param t scalar
  249. */
  250. static lrp = (A: number[], B: number[], t: number): number[] => {
  251. return Vec.add(A, Vec.mul(Vec.vec(A, B), t))
  252. }
  253. /**
  254. * Interpolate from A to B when curVAL goes fromVAL: number[] => to
  255. * @param A
  256. * @param B
  257. * @param from Starting value
  258. * @param to Ending value
  259. * @param s Strength
  260. */
  261. static int = (
  262. A: number[],
  263. B: number[],
  264. from: number,
  265. to: number,
  266. s = 1
  267. ): number[] => {
  268. const t = (Vec.clamp(from, to) - from) / (to - from)
  269. return Vec.add(Vec.mul(A, 1 - t), Vec.mul(B, s))
  270. }
  271. /**
  272. * Get the angle between the three vectors A, B, and C.
  273. * @param p1
  274. * @param pc
  275. * @param p2
  276. */
  277. static ang3 = (p1: number[], pc: number[], p2: number[]): number => {
  278. // this,
  279. const v1 = Vec.vec(pc, p1)
  280. const v2 = Vec.vec(pc, p2)
  281. return Vec.ang(v1, v2)
  282. }
  283. /**
  284. * Absolute value of a vector.
  285. * @param A
  286. * @returns
  287. */
  288. static abs = (A: number[]): number[] => {
  289. return [Math.abs(A[0]), Math.abs(A[1])]
  290. }
  291. static rescale = (a: number[], n: number): number[] => {
  292. const l = Vec.len(a)
  293. return [(n * a[0]) / l, (n * a[1]) / l]
  294. }
  295. /**
  296. * Get whether p1 is left of p2, relative to pc.
  297. * @param p1
  298. * @param pc
  299. * @param p2
  300. */
  301. static isLeft = (p1: number[], pc: number[], p2: number[]): number => {
  302. // isLeft: >0 for counterclockwise
  303. // =0 for none (degenerate)
  304. // <0 for clockwise
  305. return (pc[0] - p1[0]) * (p2[1] - p1[1]) - (p2[0] - p1[0]) * (pc[1] - p1[1])
  306. }
  307. static clockwise = (p1: number[], pc: number[], p2: number[]): boolean => {
  308. return Vec.isLeft(p1, pc, p2) > 0
  309. }
  310. static round = (a: number[], d = 5): number[] => {
  311. return a.map((v) => Number(v.toPrecision(d)))
  312. }
  313. /**
  314. * Get the minimum distance from a point P to a line with a segment AB.
  315. * @param A The start of the line.
  316. * @param B The end of the line.
  317. * @param P A point.
  318. * @returns
  319. */
  320. // static distanceToLine(A: number[], B: number[], P: number[]) {
  321. // const delta = sub(B, A)
  322. // const angle = Math.atan2(delta[1], delta[0])
  323. // const dir = rot(sub(P, A), -angle)
  324. // return dir[1]
  325. // }
  326. /**
  327. * Get the nearest point on a line segment AB.
  328. * @param A The start of the line.
  329. * @param B The end of the line.
  330. * @param P A point.
  331. * @param clamp Whether to clamp the resulting point to the segment.
  332. * @returns
  333. */
  334. // static nearestPointOnLine(
  335. // A: number[],
  336. // B: number[],
  337. // P: number[],
  338. // clamp = true
  339. // ) {
  340. // const delta = sub(B, A)
  341. // const length = len(delta)
  342. // const angle = Math.atan2(delta[1], delta[0])
  343. // const dir = rot(sub(P, A), -angle)
  344. // if (clamp) {
  345. // if (dir[0] < 0) return A
  346. // if (dir[0] > length) return B
  347. // }
  348. // return add(A, div(mul(delta, dir[0]), length))
  349. // }
  350. /**
  351. * Get the nearest point on a line with a known unit vector that passes through point A
  352. * @param A Any point on the line
  353. * @param u The unit vector for the line.
  354. * @param P A point not on the line to test.
  355. * @returns
  356. */
  357. static nearestPointOnLineThroughPoint = (
  358. A: number[],
  359. u: number[],
  360. P: number[]
  361. ): number[] => {
  362. return Vec.add(A, Vec.mul(u, Vec.pry(Vec.sub(P, A), u)))
  363. }
  364. /**
  365. * Distance between a point and a line with a known unit vector that passes through a point.
  366. * @param A Any point on the line
  367. * @param u The unit vector for the line.
  368. * @param P A point not on the line to test.
  369. * @returns
  370. */
  371. static distanceToLineThroughPoint = (
  372. A: number[],
  373. u: number[],
  374. P: number[]
  375. ): number => {
  376. return Vec.dist(P, Vec.nearestPointOnLineThroughPoint(A, u, P))
  377. }
  378. /**
  379. * Get the nearest point on a line segment between A and B
  380. * @param A The start of the line segment
  381. * @param B The end of the line segment
  382. * @param P The off-line point
  383. * @param clamp Whether to clamp the point between A and B.
  384. * @returns
  385. */
  386. static nearestPointOnLineSegment = (
  387. A: number[],
  388. B: number[],
  389. P: number[],
  390. clamp = true
  391. ): number[] => {
  392. const delta = Vec.sub(B, A)
  393. const length = Vec.len(delta)
  394. const u = Vec.div(delta, length)
  395. const pt = Vec.add(A, Vec.mul(u, Vec.pry(Vec.sub(P, A), u)))
  396. if (clamp) {
  397. const da = Vec.dist(A, pt)
  398. const db = Vec.dist(B, pt)
  399. if (db < da && da > length) return B
  400. if (da < db && db > length) return A
  401. }
  402. return pt
  403. }
  404. /**
  405. * Distance between a point and the nearest point on a line segment between A and B
  406. * @param A The start of the line segment
  407. * @param B The end of the line segment
  408. * @param P The off-line point
  409. * @param clamp Whether to clamp the point between A and B.
  410. * @returns
  411. */
  412. static distanceToLineSegment = (
  413. A: number[],
  414. B: number[],
  415. P: number[],
  416. clamp = true
  417. ): number => {
  418. return Vec.dist(P, Vec.nearestPointOnLineSegment(A, B, P, clamp))
  419. }
  420. /**
  421. * Get a vector d distance from A towards B.
  422. * @param A
  423. * @param B
  424. * @param d
  425. * @returns
  426. */
  427. static nudge = (A: number[], B: number[], d: number): number[] => {
  428. return Vec.add(A, Vec.mul(Vec.uni(Vec.vec(A, B)), d))
  429. }
  430. /**
  431. * Round a vector to a precision length.
  432. * @param a
  433. * @param n
  434. */
  435. static toPrecision = (a: number[], n = 4): number[] => {
  436. return [+a[0].toPrecision(n), +a[1].toPrecision(n)]
  437. }
  438. }