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- import { v4 as uuid } from "uuid"
- import * as vec from "utils/vec"
- import { RectangleShape, ShapeType } from "types"
- import { createShape } from "./index"
- import { boundsContained, boundsCollide } from "utils/bounds"
-
- const rectangle = createShape<RectangleShape>({
- boundsCache: new WeakMap([]),
-
- create(props) {
- return {
- id: uuid(),
- type: ShapeType.Rectangle,
- name: "Rectangle",
- parentId: "page0",
- childIndex: 0,
- point: [0, 0],
- size: [1, 1],
- rotation: 0,
- style: {},
- ...props,
- }
- },
-
- render({ id, size }) {
- return <rect id={id} width={size[0]} height={size[1]} />
- },
-
- getBounds(shape) {
- if (this.boundsCache.has(shape)) {
- return this.boundsCache.get(shape)
- }
-
- const {
- point: [x, y],
- size: [width, height],
- } = shape
-
- const bounds = {
- minX: x,
- maxX: x + width,
- minY: y,
- maxY: y + height,
- width,
- height,
- }
-
- this.boundsCache.set(shape, bounds)
-
- return bounds
- },
-
- hitTest(shape) {
- return true
- },
-
- hitTestBounds(shape, brushBounds) {
- const shapeBounds = this.getBounds(shape)
- return (
- boundsContained(shapeBounds, brushBounds) ||
- boundsCollide(shapeBounds, brushBounds)
- )
- },
-
- rotate(shape) {
- return shape
- },
-
- translate(shape, delta) {
- shape.point = vec.add(shape.point, delta)
- return shape
- },
-
- scale(shape, scale) {
- return shape
- },
-
- stretch(shape, scaleX, scaleY) {
- shape.size = vec.mulV(shape.size, [scaleX, scaleY])
- return shape
- },
-
- transform(shape, bounds) {
- shape.point = [bounds.minX, bounds.minY]
- shape.size = [bounds.width, bounds.height]
-
- return shape
- },
- })
-
- export default rectangle
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