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- import { Data, TransformEdge, TransformCorner } from "types"
- import * as vec from "utils/vec"
- import BaseSession from "./base-session"
- import commands from "state/commands"
- import { current } from "immer"
- import { getShapeUtils } from "lib/shapes"
- import {
- getTransformedBoundingBox,
- getCommonBounds,
- getRotatedCorners,
- getTransformAnchor,
- } from "utils/utils"
-
- export default class TransformSingleSession extends BaseSession {
- delta = [0, 0]
- isFlippedX = false
- isFlippedY = false
- transformType: TransformEdge | TransformCorner
- origin: number[]
- center: number[]
- snapshot: TransformSingleSnapshot
- corners: {
- a: number[]
- b: number[]
- }
- rotatedCorners: number[][]
-
- constructor(
- data: Data,
- transformType: TransformCorner | TransformEdge,
- point: number[]
- ) {
- super(data)
- this.origin = point
- this.transformType = transformType
-
- this.snapshot = getTransformSingleSnapshot(data, transformType)
-
- const { minX, minY, maxX, maxY } = this.snapshot.initialShapeBounds
-
- this.center = [(minX + maxX) / 2, (minY + maxY) / 2]
-
- this.corners = {
- a: [minX, minY],
- b: [maxX, maxY],
- }
-
- this.rotatedCorners = getRotatedCorners(
- this.snapshot.initialShapeBounds,
- this.snapshot.initialShape.rotation
- )
- }
-
- update(data: Data, point: number[]) {
- const {
- corners: { a, b },
- transformType,
- } = this
-
- const {
- boundsRotation,
- initialShapeBounds,
- currentPageId,
- initialShape,
- id,
- } = this.snapshot
-
- const { shapes } = data.document.pages[currentPageId]
-
- const shape = shapes[id]
- const rotation = shape.rotation
-
- // 1. Create a new bounding box.
- // Counter rotate the delta and apply this to the original bounding box.
-
- const delta = vec.vec(this.origin, point)
-
- /*
- Transforms
-
- Corners a and b are the original top-left and bottom-right corners of the
- bounding box. Depending on what the user is dragging, change one or both
- points. To keep things smooth, calculate based by adding the delta (the
- vector between the current point and its original point) to the original
- bounding box values.
- */
-
- const newBoundingBox = getTransformedBoundingBox(
- initialShapeBounds,
- transformType,
- delta,
- shape.rotation
- )
-
- // console.log(newBoundingBox)
-
- switch (transformType) {
- case TransformEdge.Top: {
- a[1] = initialShapeBounds.minY + delta[1]
- break
- }
- case TransformEdge.Right: {
- b[0] = initialShapeBounds.maxX + delta[0]
- break
- }
- case TransformEdge.Bottom: {
- b[1] = initialShapeBounds.maxY + delta[1]
- break
- }
- case TransformEdge.Left: {
- a[0] = initialShapeBounds.minX + delta[0]
- break
- }
- case TransformCorner.TopLeft: {
- a[0] = initialShapeBounds.minX + delta[0]
- a[1] = initialShapeBounds.minY + delta[1]
- break
- }
- case TransformCorner.TopRight: {
- a[1] = initialShapeBounds.minY + delta[1]
- b[0] = initialShapeBounds.maxX + delta[0]
- break
- }
- case TransformCorner.BottomRight: {
- b[0] = initialShapeBounds.maxX + delta[0]
- b[1] = initialShapeBounds.maxY + delta[1]
- break
- }
- case TransformCorner.BottomLeft: {
- a[0] = initialShapeBounds.minX + delta[0]
- b[1] = initialShapeBounds.maxY + delta[1]
- break
- }
- }
-
- // Calculate new common (externior) bounding box
- const newBounds = {
- minX: Math.min(a[0], b[0]),
- minY: Math.min(a[1], b[1]),
- maxX: Math.max(a[0], b[0]),
- maxY: Math.max(a[1], b[1]),
- width: Math.abs(b[0] - a[0]),
- height: Math.abs(b[1] - a[1]),
- }
-
- this.isFlippedX = b[0] < a[0]
- this.isFlippedY = b[1] < a[1]
-
- const anchor = this.transformType
-
- // Pass the new data to the shape's transform utility for mutation.
- // Most shapes should be able to transform using only the bounding box,
- // however some shapes (e.g. those with internal points) will need more
- // data here too.
-
- getShapeUtils(shape).transformSingle(shape, newBoundingBox, {
- type: this.transformType,
- initialShape,
- initialShapeBounds,
- initialBounds: initialShapeBounds,
- boundsRotation,
- isFlippedX: this.isFlippedX,
- isFlippedY: this.isFlippedY,
- isSingle: true,
- anchor,
- })
- }
-
- cancel(data: Data) {
- const {
- id,
- boundsRotation,
- initialShape,
- initialShapeBounds,
- currentPageId,
- isSingle,
- } = this.snapshot
-
- const { shapes } = data.document.pages[currentPageId]
-
- // selectedIds.forEach((id) => {
- // const shape = shapes[id]
-
- // const { initialShape, initialShapeBounds } = shapeBounds[id]
-
- // getShapeUtils(shape).transform(shape, initialShapeBounds, {
- // type: this.transformType,
- // initialShape,
- // initialShapeBounds,
- // initialBounds,
- // boundsRotation,
- // isFlippedX: false,
- // isFlippedY: false,
- // isSingle,
- // anchor: getTransformAnchor(this.transformType, false, false),
- // })
- // })
- }
-
- complete(data: Data) {
- commands.transformSingle(
- data,
- this.snapshot,
- getTransformSingleSnapshot(data, this.transformType),
- getTransformAnchor(this.transformType, false, false)
- )
- }
- }
-
- export function getTransformSingleSnapshot(
- data: Data,
- transformType: TransformEdge | TransformCorner
- ) {
- const {
- document: { pages },
- selectedIds,
- currentPageId,
- } = current(data)
-
- const pageShapes = pages[currentPageId].shapes
-
- const id = Array.from(selectedIds)[0]
- const shape = pageShapes[id]
- const bounds = getShapeUtils(shape).getBounds(shape)
-
- return {
- id,
- currentPageId,
- type: transformType,
- initialShape: shape,
- initialShapeBounds: {
- ...bounds,
- nx: 0,
- ny: 0,
- nmx: 1,
- nmy: 1,
- nw: 1,
- nh: 1,
- },
- boundsRotation: shape.rotation,
- isSingle: true,
- }
- }
-
- export type TransformSingleSnapshot = ReturnType<
- typeof getTransformSingleSnapshot
- >
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