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- import { uniqueId } from 'utils/utils'
- import vec from 'utils/vec'
- import { DashStyle, RectangleShape, ShapeType } from 'types'
- import {
- getSvgPathFromStroke,
- translateBounds,
- rng,
- shuffleArr,
- pointsBetween,
- } from 'utils/utils'
- import { defaultStyle, getShapeStyle } from 'state/shape-styles'
- import getStroke from 'perfect-freehand'
- import { registerShapeUtils } from './register'
- import { getPerfectDashProps } from 'utils/dashes'
-
- const pathCache = new WeakMap<number[], string>([])
-
- const rectangle = registerShapeUtils<RectangleShape>({
- boundsCache: new WeakMap([]),
-
- create(props) {
- return {
- id: uniqueId(),
- seed: Math.random(),
- type: ShapeType.Rectangle,
- isGenerated: false,
- name: 'Rectangle',
- parentId: 'page1',
- childIndex: 0,
- point: [0, 0],
- size: [1, 1],
- radius: 2,
- rotation: 0,
- isAspectRatioLocked: false,
- isLocked: false,
- isHidden: false,
- style: defaultStyle,
- ...props,
- }
- },
-
- render(shape) {
- const { id, size, radius, style } = shape
- const styles = getShapeStyle(style)
- const strokeWidth = +styles.strokeWidth
-
- if (style.dash === DashStyle.Solid) {
- if (!pathCache.has(shape.size)) {
- renderPath(shape)
- }
-
- const path = pathCache.get(shape.size)
-
- return (
- <g id={id}>
- <rect
- rx={radius}
- ry={radius}
- x={+styles.strokeWidth / 2}
- y={+styles.strokeWidth / 2}
- width={Math.max(0, size[0] - strokeWidth)}
- height={Math.max(0, size[1] - strokeWidth)}
- strokeWidth={0}
- fill={styles.fill}
- />
- <path d={path} fill={styles.stroke} />
- </g>
- )
- }
-
- const sw = strokeWidth * 1.618
-
- const w = Math.max(0, size[0] - sw / 2)
- const h = Math.max(0, size[1] - sw / 2)
-
- const strokes: [number[], number[], number][] = [
- [[sw / 2, sw / 2], [w, sw / 2], w - sw / 2],
- [[w, sw / 2], [w, h], h - sw / 2],
- [[w, h], [sw / 2, h], w - sw / 2],
- [[sw / 2, h], [sw / 2, sw / 2], h - sw / 2],
- ]
-
- const paths = strokes.map(([start, end, length], i) => {
- const { strokeDasharray, strokeDashoffset } = getPerfectDashProps(
- length,
- sw,
- shape.style.dash === DashStyle.Dotted ? 'dotted' : 'dashed'
- )
-
- return (
- <line
- key={id + '_' + i}
- x1={start[0]}
- y1={start[1]}
- x2={end[0]}
- y2={end[1]}
- stroke={styles.stroke}
- strokeWidth={sw}
- strokeLinecap="round"
- strokeDasharray={strokeDasharray}
- strokeDashoffset={strokeDashoffset}
- />
- )
- })
-
- return (
- <g id={id}>
- <rect
- x={sw / 2}
- y={sw / 2}
- width={w}
- height={h}
- fill={styles.fill}
- stroke="none"
- />
- {paths}
- </g>
- )
- },
-
- getBounds(shape) {
- if (!this.boundsCache.has(shape)) {
- const [width, height] = shape.size
- const bounds = {
- minX: 0,
- maxX: width,
- minY: 0,
- maxY: height,
- width,
- height,
- }
-
- this.boundsCache.set(shape, bounds)
- }
-
- return translateBounds(this.boundsCache.get(shape), shape.point)
- },
-
- hitTest() {
- return true
- },
-
- transform(shape, bounds, { initialShape, transformOrigin, scaleX, scaleY }) {
- if (shape.rotation === 0 && !shape.isAspectRatioLocked) {
- shape.size = [bounds.width, bounds.height]
- shape.point = [bounds.minX, bounds.minY]
- } else {
- shape.size = vec.mul(
- initialShape.size,
- Math.min(Math.abs(scaleX), Math.abs(scaleY))
- )
-
- shape.point = [
- bounds.minX +
- (bounds.width - shape.size[0]) *
- (scaleX < 0 ? 1 - transformOrigin[0] : transformOrigin[0]),
- bounds.minY +
- (bounds.height - shape.size[1]) *
- (scaleY < 0 ? 1 - transformOrigin[1] : transformOrigin[1]),
- ]
-
- shape.rotation =
- (scaleX < 0 && scaleY >= 0) || (scaleY < 0 && scaleX >= 0)
- ? -initialShape.rotation
- : initialShape.rotation
- }
-
- return this
- },
-
- transformSingle(shape, bounds) {
- shape.size = [bounds.width, bounds.height]
- shape.point = [bounds.minX, bounds.minY]
- return this
- },
- })
-
- export default rectangle
-
- function renderPath(shape: RectangleShape) {
- const styles = getShapeStyle(shape.style)
-
- const getRandom = rng(shape.id)
-
- const baseOffset = +styles.strokeWidth / 2
-
- const offsets = Array.from(Array(4)).map(() => [
- getRandom() * baseOffset,
- getRandom() * baseOffset,
- ])
-
- const [w, h] = shape.size
- const tl = vec.add([0, 0], offsets[0])
- const tr = vec.add([w, 0], offsets[1])
- const br = vec.add([w, h], offsets[2])
- const bl = vec.add([0, h], offsets[3])
-
- const lines = shuffleArr(
- [
- pointsBetween(tr, br),
- pointsBetween(br, bl),
- pointsBetween(bl, tl),
- pointsBetween(tl, tr),
- ],
- Math.floor(5 + getRandom() * 4)
- )
-
- const stroke = getStroke(
- [...lines.flat().slice(2), ...lines[0], ...lines[0].slice(4)],
- {
- size: 1 + +styles.strokeWidth,
- thinning: 0.6,
- easing: (t) => t * t * t * t,
- end: { taper: +styles.strokeWidth * 20 },
- start: { taper: +styles.strokeWidth * 20 },
- simulatePressure: false,
- }
- )
-
- pathCache.set(shape.size, getSvgPathFromStroke(stroke))
- }
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