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- import { v4 as uuid } from "uuid"
- import * as vec from "utils/vec"
- import { CircleShape, ShapeType } from "types"
- import { boundsCache } from "./index"
- import { boundsContained } from "utils/bounds"
- import { intersectCircleBounds } from "utils/intersections"
- import { createShape } from "./base-shape"
-
- const circle = createShape<CircleShape>({
- create(props) {
- return {
- id: uuid(),
- type: ShapeType.Circle,
- name: "Circle",
- parentId: "page0",
- childIndex: 0,
- point: [0, 0],
- radius: 20,
- rotation: 0,
- style: {},
- ...props,
- }
- },
-
- render({ id, radius }) {
- return <circle id={id} cx={radius} cy={radius} r={radius} />
- },
-
- getBounds(shape) {
- if (boundsCache.has(shape)) {
- return boundsCache.get(shape)
- }
-
- const {
- point: [x, y],
- radius,
- } = shape
-
- const bounds = {
- minX: x,
- maxX: x + radius * 2,
- minY: y,
- maxY: y + radius * 2,
- width: radius * 2,
- height: radius * 2,
- }
-
- boundsCache.set(shape, bounds)
- return bounds
- },
-
- hitTest(shape, test) {
- return (
- vec.dist(vec.addScalar(shape.point, shape.radius), test) < shape.radius
- )
- },
-
- hitTestBounds(shape, bounds) {
- const shapeBounds = this.getBounds(shape)
-
- return (
- boundsContained(shapeBounds, bounds) ||
- intersectCircleBounds(
- vec.addScalar(shape.point, shape.radius),
- shape.radius,
- bounds
- ).length > 0
- )
- },
-
- rotate(shape) {
- return shape
- },
-
- translate(shape, delta) {
- shape.point = vec.add(shape.point, delta)
- return shape
- },
-
- scale(shape, scale) {
- return shape
- },
-
- stretch(shape, scaleX, scaleY) {
- return shape
- },
- })
-
- export default circle
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