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							- import { v4 as uuid } from "uuid"
 - import * as vec from "utils/vec"
 - import { RayShape, ShapeType } from "types"
 - import { createShape } from "./index"
 - import { boundsContained } from "utils/bounds"
 - import { intersectCircleBounds } from "utils/intersections"
 - import { DotCircle } from "components/canvas/misc"
 - import { translateBounds } from "utils/utils"
 - 
 - const ray = createShape<RayShape>({
 -   boundsCache: new WeakMap([]),
 - 
 -   create(props) {
 -     return {
 -       id: uuid(),
 -       type: ShapeType.Ray,
 -       isGenerated: false,
 -       name: "Ray",
 -       parentId: "page0",
 -       childIndex: 0,
 -       point: [0, 0],
 -       direction: [0, 1],
 -       rotation: 0,
 -       style: {
 -         fill: "rgba(142, 143, 142, 1.000)",
 -         stroke: "#000",
 -         strokeWidth: 1,
 -       },
 -       ...props,
 -     }
 -   },
 - 
 -   render({ id, direction }) {
 -     const [x2, y2] = vec.add([0, 0], vec.mul(direction, 100000))
 - 
 -     return (
 -       <g id={id}>
 -         <line x1={0} y1={0} x2={x2} y2={y2} />
 -         <DotCircle cx={0} cy={0} r={4} />
 -       </g>
 -     )
 -   },
 - 
 -   getRotatedBounds(shape) {
 -     return this.getBounds(shape)
 -   },
 - 
 -   getBounds(shape) {
 -     if (!this.boundsCache.has(shape)) {
 -       const bounds = {
 -         minX: 0,
 -         maxX: 1,
 -         minY: 0,
 -         maxY: 1,
 -         width: 1,
 -         height: 1,
 -       }
 - 
 -       this.boundsCache.set(shape, bounds)
 -     }
 - 
 -     return translateBounds(this.boundsCache.get(shape), shape.point)
 -   },
 - 
 -   getCenter(shape) {
 -     return shape.point
 -   },
 - 
 -   hitTest(shape, test) {
 -     return true
 -   },
 - 
 -   hitTestBounds(this, shape, brushBounds) {
 -     const shapeBounds = this.getBounds(shape)
 -     return (
 -       boundsContained(shapeBounds, brushBounds) ||
 -       intersectCircleBounds(shape.point, 4, brushBounds).length > 0
 -     )
 -   },
 - 
 -   rotate(shape) {
 -     return shape
 -   },
 - 
 -   translate(shape, delta) {
 -     shape.point = vec.add(shape.point, delta)
 -     return shape
 -   },
 - 
 -   scale(shape, scale: number) {
 -     return shape
 -   },
 - 
 -   transform(shape, bounds) {
 -     shape.point = [bounds.minX, bounds.minY]
 - 
 -     return shape
 -   },
 - 
 -   canTransform: false,
 - })
 - 
 - export default ray
 
 
  |