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							- import { Mutable, Shape } from 'types'
 - import shapeUtilityMap, {
 -   createShape,
 -   getShapeUtils,
 -   ShapeUtility,
 - } from 'lib/shape-utils'
 - import * as vec from 'utils/vec'
 - import Vector from './vector'
 - import { vectorToPoint } from 'utils/utils'
 - 
 - export const codeShapes = new Set<CodeShape<Shape>>([])
 - 
 - /**
 -  * A base class for code shapes. Note that creating a shape adds it to the
 -  * shape map, while deleting it removes it from the collected shapes set
 -  */
 - export default class CodeShape<T extends Shape> {
 -   private _shape: Mutable<T>
 -   private utils: ShapeUtility<T>
 - 
 -   constructor(props: T) {
 -     this._shape = createShape(props.type, props) as Mutable<T>
 -     this.utils = getShapeUtils<T>(this._shape)
 -     codeShapes.add(this)
 -   }
 - 
 -   destroy() {
 -     codeShapes.delete(this)
 -   }
 - 
 -   moveTo(point: Vector) {
 -     this.utils.setProperty(this._shape, 'point', vectorToPoint(point))
 -     return this
 -   }
 - 
 -   translate(delta: Vector) {
 -     this.utils.setProperty(
 -       this._shape,
 -       'point',
 -       vec.add(this._shape.point, vectorToPoint(delta))
 -     )
 -     return this
 -   }
 - 
 -   rotate(rotation: number) {
 -     this.utils.setProperty(this._shape, 'rotation', rotation)
 -     return this
 -   }
 - 
 -   getBounds() {
 -     this.utils.getBounds(this.shape)
 -     return this
 -   }
 - 
 -   hitTest(point: Vector) {
 -     this.utils.hitTest(this.shape, vectorToPoint(point))
 -     return this
 -   }
 - 
 -   get shape() {
 -     return this._shape
 -   }
 - 
 -   get point() {
 -     return [...this.shape.point]
 -   }
 - 
 -   get rotation() {
 -     return this.shape.rotation
 -   }
 - }
 
 
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