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ray.tsx 2.2KB

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  1. import { v4 as uuid } from "uuid"
  2. import * as vec from "utils/vec"
  3. import { RayShape, ShapeType } from "types"
  4. import { registerShapeUtils } from "./index"
  5. import { boundsContained } from "utils/bounds"
  6. import { intersectCircleBounds } from "utils/intersections"
  7. import { DotCircle } from "components/canvas/misc"
  8. import { translateBounds } from "utils/utils"
  9. const ray = registerShapeUtils<RayShape>({
  10. boundsCache: new WeakMap([]),
  11. create(props) {
  12. return {
  13. id: uuid(),
  14. type: ShapeType.Ray,
  15. isGenerated: false,
  16. name: "Ray",
  17. parentId: "page0",
  18. childIndex: 0,
  19. point: [0, 0],
  20. direction: [0, 1],
  21. rotation: 0,
  22. style: {
  23. fill: "#c6cacb",
  24. stroke: "#000",
  25. strokeWidth: 1,
  26. },
  27. ...props,
  28. }
  29. },
  30. render({ id, direction }) {
  31. const [x2, y2] = vec.add([0, 0], vec.mul(direction, 100000))
  32. return (
  33. <g id={id}>
  34. <line x1={0} y1={0} x2={x2} y2={y2} />
  35. <DotCircle cx={0} cy={0} r={3} />
  36. </g>
  37. )
  38. },
  39. getRotatedBounds(shape) {
  40. return this.getBounds(shape)
  41. },
  42. getBounds(shape) {
  43. if (!this.boundsCache.has(shape)) {
  44. const bounds = {
  45. minX: 0,
  46. maxX: 1,
  47. minY: 0,
  48. maxY: 1,
  49. width: 1,
  50. height: 1,
  51. }
  52. this.boundsCache.set(shape, bounds)
  53. }
  54. return translateBounds(this.boundsCache.get(shape), shape.point)
  55. },
  56. getCenter(shape) {
  57. return shape.point
  58. },
  59. hitTest(shape, test) {
  60. return true
  61. },
  62. hitTestBounds(this, shape, brushBounds) {
  63. const shapeBounds = this.getBounds(shape)
  64. return (
  65. boundsContained(shapeBounds, brushBounds) ||
  66. intersectCircleBounds(shape.point, 4, brushBounds).length > 0
  67. )
  68. },
  69. rotate(shape) {
  70. return shape
  71. },
  72. translate(shape, delta) {
  73. shape.point = vec.add(shape.point, delta)
  74. return shape
  75. },
  76. scale(shape, scale: number) {
  77. return shape
  78. },
  79. transform(shape, bounds) {
  80. shape.point = [bounds.minX, bounds.minY]
  81. return shape
  82. },
  83. transformSingle(shape, bounds, info) {
  84. return this.transform(shape, bounds, info)
  85. },
  86. canTransform: false,
  87. canChangeAspectRatio: false,
  88. })
  89. export default ray