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- import { v4 as uuid } from 'uuid'
- import * as vec from 'utils/vec'
- import { DrawShape, ShapeType } from 'types'
- import { registerShapeUtils } from './index'
- import { intersectPolylineBounds } from 'utils/intersections'
- import { boundsContainPolygon } from 'utils/bounds'
- import getStroke from 'perfect-freehand'
- import {
- getBoundsFromPoints,
- getRotatedCorners,
- getSvgPathFromStroke,
- translateBounds,
- } from 'utils/utils'
-
- const pathCache = new WeakMap<number[][], string>([])
-
- const draw = registerShapeUtils<DrawShape>({
- boundsCache: new WeakMap([]),
-
- create(props) {
- return {
- id: uuid(),
- type: ShapeType.Draw,
- isGenerated: false,
- name: 'Draw',
- parentId: 'page0',
- childIndex: 0,
- point: [0, 0],
- points: [[0, 0]],
- rotation: 0,
- ...props,
- style: {
- strokeWidth: 2,
- strokeLinecap: 'round',
- strokeLinejoin: 'round',
- ...props.style,
- fill: props.style.stroke,
- },
- }
- },
-
- render(shape) {
- const { id, point, points, style } = shape
-
- if (!pathCache.has(points)) {
- if (points.length < 2) {
- const left = vec.add(point, [6, 0])
- let d: number[][] = []
- for (let i = 0; i < 10; i++) {
- d.push(vec.rotWith(left, point, i * ((Math.PI * 2) / 8)))
- }
- pathCache.set(points, getSvgPathFromStroke(d))
- } else {
- pathCache.set(
- points,
- getSvgPathFromStroke(
- getStroke(points, { size: Number(style.strokeWidth) * 2 })
- )
- )
- }
- }
-
- return <path id={id} d={pathCache.get(points)} />
- },
-
- applyStyles(shape, style) {
- Object.assign(shape.style, style)
- shape.style.fill = shape.style.stroke
- return this
- },
-
- getBounds(shape) {
- if (!this.boundsCache.has(shape)) {
- const bounds = getBoundsFromPoints(shape.points)
- this.boundsCache.set(shape, bounds)
- }
-
- return translateBounds(this.boundsCache.get(shape), shape.point)
- },
-
- getRotatedBounds(shape) {
- return getBoundsFromPoints(
- getRotatedCorners(this.getBounds(shape), shape.rotation)
- )
- },
-
- getCenter(shape) {
- const bounds = this.getRotatedBounds(shape)
- return [bounds.minX + bounds.width / 2, bounds.minY + bounds.height / 2]
- },
-
- hitTest(shape, point) {
- let pt = vec.sub(point, shape.point)
- let prev = shape.points[0]
-
- for (let i = 1; i < shape.points.length; i++) {
- let curr = shape.points[i]
- if (vec.distanceToLineSegment(prev, curr, pt) < 4) {
- return true
- }
- prev = curr
- }
-
- return false
- },
-
- hitTestBounds(this, shape, brushBounds) {
- const b = this.getBounds(shape)
- const center = [b.minX + b.width / 2, b.minY + b.height / 2]
-
- const rotatedCorners = [
- [b.minX, b.minY],
- [b.maxX, b.minY],
- [b.maxX, b.maxY],
- [b.minX, b.maxY],
- ].map((point) => vec.rotWith(point, center, shape.rotation))
-
- return (
- boundsContainPolygon(brushBounds, rotatedCorners) ||
- intersectPolylineBounds(
- shape.points.map((point) => vec.add(point, shape.point)),
- brushBounds
- ).length > 0
- )
- },
-
- rotateTo(shape, rotation) {
- shape.rotation = rotation
- // console.log(shape.points.map(([x, y]) => [x, y]))
- // const bounds = this.getBounds(shape)
- // const center = [bounds.width / 2, bounds.height / 2]
- // shape.points = shape.points.map((pt) => vec.rotWith(pt, center, rotation))
- return this
- },
-
- translateTo(shape, point) {
- shape.point = vec.toPrecision(point)
- return this
- },
-
- transform(shape, bounds, { initialShape, scaleX, scaleY }) {
- const initialShapeBounds = this.boundsCache.get(initialShape)
- shape.points = initialShape.points.map(([x, y]) => {
- return [
- bounds.width *
- (scaleX < 0
- ? 1 - x / initialShapeBounds.width
- : x / initialShapeBounds.width),
- bounds.height *
- (scaleY < 0
- ? 1 - y / initialShapeBounds.height
- : y / initialShapeBounds.height),
- ]
- })
-
- const newBounds = getBoundsFromPoints(shape.points)
-
- shape.point = vec.sub(
- [bounds.minX, bounds.minY],
- [newBounds.minX, newBounds.minY]
- )
- return this
- },
-
- transformSingle(shape, bounds, info) {
- this.transform(shape, bounds, info)
- return this
- },
-
- setParent(shape, parentId) {
- shape.parentId = parentId
- return this
- },
-
- setChildIndex(shape, childIndex) {
- shape.childIndex = childIndex
- return this
- },
-
- setPoints(shape, points) {
- // const bounds = getBoundsFromPoints(points)
- // const corner = [bounds.minX, bounds.minY]
- // const nudged = points.map((point) => vec.sub(point, corner))
- // this.boundsCache.set(shape, translategetBoundsFromPoints(nudged))
- // shape.point = vec.add(shape.point, corner)
-
- shape.points = points
-
- return this
- },
-
- canTransform: true,
- canChangeAspectRatio: true,
- })
-
- export default draw
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