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@@ -32,231 +32,224 @@ var fs = require("./fs_promises.js"),
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/**
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* Represents a board.
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- * @class
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- * @constructor
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- * @param {string} name
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+ * @typedef {{[object_id:string]: any}} BoardElem
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*/
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-var BoardData = function (name) {
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- this.name = name;
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- /** @type {{[name: string]: {[object_id:string]: any}}} */
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- this.board = {};
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- this.file = path.join(
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- config.HISTORY_DIR,
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- "board-" + encodeURIComponent(name) + ".json"
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- );
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- this.lastSaveDate = Date.now();
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- this.users = new Set();
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-};
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+class BoardData {
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+ /**
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+ * @param {string} name
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+ */
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+ constructor(name) {
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+ this.name = name;
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+ /** @type {{[name: string]: BoardElem}} */
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+ this.board = {};
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+ this.file = path.join(
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+ config.HISTORY_DIR,
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+ "board-" + encodeURIComponent(name) + ".json"
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+ );
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+ this.lastSaveDate = Date.now();
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+ this.users = new Set();
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+ }
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-/** Adds data to the board */
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-BoardData.prototype.set = function (id, data) {
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- //KISS
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- data.time = Date.now();
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- this.validate(data);
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- this.board[id] = data;
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- this.delaySave();
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-};
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+ /** Adds data to the board
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+ * @param {string} id
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+ * @param {BoardElem} data
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+ */
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+ set(id, data) {
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+ //KISS
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+ data.time = Date.now();
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+ this.validate(data);
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+ this.board[id] = data;
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+ this.delaySave();
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+ }
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-/** Adds a child to an element that is already in the board
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- * @param {string} id - Identifier of the parent element.
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- * @param {object} child - Object containing the the values to update.
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- * @param {boolean} [create=true] - Whether to create an empty parent if it doesn't exist
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- * @returns {boolean} - True if the child was added, else false
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- */
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-BoardData.prototype.addChild = function (parentId, child) {
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- var obj = this.board[parentId];
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- if (typeof obj !== "object") return false;
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- if (Array.isArray(obj._children)) obj._children.push(child);
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- else obj._children = [child];
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+ /** Adds a child to an element that is already in the board
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+ * @param {string} parentId - Identifier of the parent element.
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+ * @param {BoardElem} child - Object containing the the values to update.
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+ * @returns {boolean} - True if the child was added, else false
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+ */
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+ addChild(parentId, child) {
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+ var obj = this.board[parentId];
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+ if (typeof obj !== "object") return false;
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+ if (Array.isArray(obj._children)) obj._children.push(child);
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+ else obj._children = [child];
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- this.validate(obj);
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- this.delaySave();
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- return true;
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-};
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+ this.validate(obj);
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+ this.delaySave();
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+ return true;
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+ }
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-/** Update the data in the board
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- * @param {string} id - Identifier of the data to update.
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- * @param {object} data - Object containing the values to update.
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- * @param {boolean} create - True if the object should be created if it's not currently in the DB.
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- */
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-BoardData.prototype.update = function (id, data, create) {
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- delete data.type;
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- delete data.tool;
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+ /** Update the data in the board
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+ * @param {string} id - Identifier of the data to update.
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+ * @param {BoardElem} data - Object containing the values to update.
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+ * @param {boolean} create - True if the object should be created if it's not currently in the DB.
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+ */
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+ update(id, data, create) {
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+ delete data.type;
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+ delete data.tool;
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- var obj = this.board[id];
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- if (typeof obj === "object") {
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- for (var i in data) {
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- obj[i] = data[i];
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+ var obj = this.board[id];
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+ if (typeof obj === "object") {
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+ for (var i in data) {
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+ obj[i] = data[i];
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+ }
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+ } else if (create || obj !== undefined) {
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+ this.board[id] = data;
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}
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- } else if (create || obj !== undefined) {
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- this.board[id] = data;
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+ this.delaySave();
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}
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- this.delaySave();
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-};
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-
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-/** Removes data from the board
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- * @param {string} id - Identifier of the data to delete.
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- */
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-BoardData.prototype.delete = function (id) {
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- //KISS
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- delete this.board[id];
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- this.delaySave();
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-};
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-/** Reads data from the board
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- * @param {string} id - Identifier of the element to get.
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- * @returns {object} The element with the given id, or undefined if no element has this id
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- */
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-BoardData.prototype.get = function (id, children) {
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- return this.board[id];
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-};
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+ /** Removes data from the board
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+ * @param {string} id - Identifier of the data to delete.
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+ */
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+ delete(id) {
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+ //KISS
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+ delete this.board[id];
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+ this.delaySave();
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+ }
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-/** Reads data from the board
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- * @param {string} [id] - Identifier of the first element to get.
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- * @param {BoardData~processData} callback - Function to be called with each piece of data read
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- */
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-BoardData.prototype.getAll = function (id) {
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- var results = [];
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- for (var i in this.board) {
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- if (!id || i > id) {
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- results.push(this.board[i]);
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- }
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+ /** Reads data from the board
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+ * @param {string} id - Identifier of the element to get.
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+ * @returns {BoardElem} The element with the given id, or undefined if no element has this id
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+ */
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+ get(id) {
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+ return this.board[id];
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}
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- return results;
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-};
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-/**
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- * This callback is displayed as part of the BoardData class.
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- * Describes a function that processes data that comes from the board
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- * @callback BoardData~processData
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- * @param {object} data
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- */
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+ /** Reads data from the board
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+ * @param {string} [id] - Identifier of the first element to get.
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+ * @returns {BoardElem[]}
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+ */
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+ getAll(id) {
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+ return Object.entries(this.board)
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+ .filter(([i]) => !id || i > id)
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+ .map(([_, elem]) => elem);
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+ }
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-/** Delays the triggering of auto-save by SAVE_INTERVAL seconds
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- */
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-BoardData.prototype.delaySave = function (file) {
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- if (this.saveTimeoutId !== undefined) clearTimeout(this.saveTimeoutId);
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- this.saveTimeoutId = setTimeout(this.save.bind(this), config.SAVE_INTERVAL);
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- if (Date.now() - this.lastSaveDate > config.MAX_SAVE_DELAY)
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- setTimeout(this.save.bind(this), 0);
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-};
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+ /** Delays the triggering of auto-save by SAVE_INTERVAL seconds
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+ */
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+ delaySave() {
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+ if (this.saveTimeoutId !== undefined) clearTimeout(this.saveTimeoutId);
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+ this.saveTimeoutId = setTimeout(this.save.bind(this), config.SAVE_INTERVAL);
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+ if (Date.now() - this.lastSaveDate > config.MAX_SAVE_DELAY)
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+ setTimeout(this.save.bind(this), 0);
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+ }
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-/** Saves the data in the board to a file.
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- * @param {string} [file=this.file] - Path to the file where the board data will be saved.
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- */
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-BoardData.prototype.save = async function (file) {
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- this.lastSaveDate = Date.now();
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- this.clean();
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- if (!file) file = this.file;
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- var tmp_file = backupFileName(file);
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- var board_txt = JSON.stringify(this.board);
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- if (board_txt === "{}") {
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- // empty board
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- try {
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- await fs.promises.unlink(file);
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- log("removed empty board", { name: this.name });
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- } catch (err) {
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- if (err.code !== "ENOENT") {
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- // If the file already wasn't saved, this is not an error
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- log("board deletion error", { err: err.toString() });
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+ /** Saves the data in the board to a file.
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+ * @param {string} [file=this.file] - Path to the file where the board data will be saved.
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+ */
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+ async save(file) {
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+ this.lastSaveDate = Date.now();
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+ this.clean();
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+ if (!file) file = this.file;
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+ var tmp_file = backupFileName(file);
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+ var board_txt = JSON.stringify(this.board);
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+ if (board_txt === "{}") {
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+ // empty board
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+ try {
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+ await fs.promises.unlink(file);
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+ log("removed empty board", { name: this.name });
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+ } catch (err) {
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+ if (err.code !== "ENOENT") {
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+ // If the file already wasn't saved, this is not an error
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+ log("board deletion error", { err: err.toString() });
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+ }
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+ }
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+ } else {
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+ try {
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+ await fs.promises.writeFile(tmp_file, board_txt);
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+ await fs.promises.rename(tmp_file, file);
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+ log("saved board", {
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+ name: this.name,
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+ size: board_txt.length,
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+ delay_ms: Date.now() - this.lastSaveDate,
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+ });
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+ } catch (err) {
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+ log("board saving error", {
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+ err: err.toString(),
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+ tmp_file: tmp_file,
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+ });
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+ return;
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}
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- }
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- } else {
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- try {
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- await fs.promises.writeFile(tmp_file, board_txt);
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- await fs.promises.rename(tmp_file, file);
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- log("saved board", {
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- name: this.name,
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- size: board_txt.length,
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- delay_ms: Date.now() - this.lastSaveDate,
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- });
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- } catch (err) {
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- log("board saving error", {
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- err: err.toString(),
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- tmp_file: tmp_file,
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- });
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- return;
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}
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}
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-};
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-/** Remove old elements from the board */
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-BoardData.prototype.clean = function cleanBoard() {
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- var board = this.board;
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- var ids = Object.keys(board);
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- if (ids.length > config.MAX_ITEM_COUNT) {
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- var toDestroy = ids
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- .sort(function (x, y) {
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- return (board[x].time | 0) - (board[y].time | 0);
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- })
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- .slice(0, -config.MAX_ITEM_COUNT);
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- for (var i = 0; i < toDestroy.length; i++) delete board[toDestroy[i]];
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- log("cleaned board", { removed: toDestroy.length, board: this.name });
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+ /** Remove old elements from the board */
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+ clean() {
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+ var board = this.board;
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+ var ids = Object.keys(board);
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+ if (ids.length > config.MAX_ITEM_COUNT) {
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+ var toDestroy = ids
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+ .sort(function (x, y) {
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+ return (board[x].time | 0) - (board[y].time | 0);
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+ })
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+ .slice(0, -config.MAX_ITEM_COUNT);
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+ for (var i = 0; i < toDestroy.length; i++) delete board[toDestroy[i]];
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+ log("cleaned board", { removed: toDestroy.length, board: this.name });
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+ }
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}
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-};
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-/** Reformats an item if necessary in order to make it follow the boards' policy
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- * @param {object} item The object to edit
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- * @param {object} parent The parent of the object to edit
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- */
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-BoardData.prototype.validate = function validate(item, parent) {
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- if (item.hasOwnProperty("size")) {
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- item.size = parseInt(item.size) || 1;
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- item.size = Math.min(Math.max(item.size, 1), 50);
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- }
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- if (item.hasOwnProperty("x") || item.hasOwnProperty("y")) {
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- item.x = parseFloat(item.x) || 0;
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- item.x = Math.min(Math.max(item.x, 0), config.MAX_BOARD_SIZE);
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- item.x = Math.round(10 * item.x) / 10;
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- item.y = parseFloat(item.y) || 0;
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- item.y = Math.min(Math.max(item.y, 0), config.MAX_BOARD_SIZE);
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- item.y = Math.round(10 * item.y) / 10;
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- }
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- if (item.hasOwnProperty("opacity")) {
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- item.opacity = Math.min(Math.max(item.opacity, 0.1), 1) || 1;
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- if (item.opacity === 1) delete item.opacity;
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- }
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- if (item.hasOwnProperty("_children")) {
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- if (!Array.isArray(item._children)) item._children = [];
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- if (item._children.length > config.MAX_CHILDREN)
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- item._children.length = config.MAX_CHILDREN;
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- for (var i = 0; i < item._children.length; i++) {
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- this.validate(item._children[i]);
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+ /** Reformats an item if necessary in order to make it follow the boards' policy
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+ * @param {object} item The object to edit
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+ */
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+ validate(item) {
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+ if (item.hasOwnProperty("size")) {
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+ item.size = parseInt(item.size) || 1;
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+ item.size = Math.min(Math.max(item.size, 1), 50);
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+ }
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+ if (item.hasOwnProperty("x") || item.hasOwnProperty("y")) {
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+ item.x = parseFloat(item.x) || 0;
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+ item.x = Math.min(Math.max(item.x, 0), config.MAX_BOARD_SIZE);
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+ item.x = Math.round(10 * item.x) / 10;
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+ item.y = parseFloat(item.y) || 0;
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204
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+ item.y = Math.min(Math.max(item.y, 0), config.MAX_BOARD_SIZE);
|
|
205
|
+ item.y = Math.round(10 * item.y) / 10;
|
|
206
|
+ }
|
|
207
|
+ if (item.hasOwnProperty("opacity")) {
|
|
208
|
+ item.opacity = Math.min(Math.max(item.opacity, 0.1), 1) || 1;
|
|
209
|
+ if (item.opacity === 1) delete item.opacity;
|
|
210
|
+ }
|
|
211
|
+ if (item.hasOwnProperty("_children")) {
|
|
212
|
+ if (!Array.isArray(item._children)) item._children = [];
|
|
213
|
+ if (item._children.length > config.MAX_CHILDREN)
|
|
214
|
+ item._children.length = config.MAX_CHILDREN;
|
|
215
|
+ for (var i = 0; i < item._children.length; i++) {
|
|
216
|
+ this.validate(item._children[i]);
|
|
217
|
+ }
|
225
|
218
|
}
|
226
|
219
|
}
|
227
|
|
-};
|
228
|
220
|
|
229
|
|
-/** Load the data in the board from a file.
|
230
|
|
- * @param {string} name - name of the board
|
231
|
|
- */
|
232
|
|
-BoardData.load = async function loadBoard(name) {
|
233
|
|
- var boardData = new BoardData(name),
|
234
|
|
- data;
|
235
|
|
- try {
|
236
|
|
- data = await fs.promises.readFile(boardData.file);
|
237
|
|
- boardData.board = JSON.parse(data);
|
238
|
|
- for (id in boardData.board) boardData.validate(boardData.board[id]);
|
239
|
|
- log("disk load", { board: boardData.name });
|
240
|
|
- } catch (e) {
|
241
|
|
- log("empty board creation", {
|
242
|
|
- board: boardData.name,
|
243
|
|
- // If the file doesn't exist, this is not an error
|
244
|
|
- error: e.code !== "ENOENT" && e.toString(),
|
245
|
|
- });
|
246
|
|
- boardData.board = {};
|
247
|
|
- if (data) {
|
248
|
|
- // There was an error loading the board, but some data was still read
|
249
|
|
- var backup = backupFileName(boardData.file);
|
250
|
|
- log("Writing the corrupted file to " + backup);
|
251
|
|
- try {
|
252
|
|
- await fs.promises.writeFile(backup, data);
|
253
|
|
- } catch (err) {
|
254
|
|
- log("Error writing " + backup + ": " + err);
|
|
221
|
+ /** Load the data in the board from a file.
|
|
222
|
+ * @param {string} name - name of the board
|
|
223
|
+ */
|
|
224
|
+ static async load(name) {
|
|
225
|
+ var boardData = new BoardData(name),
|
|
226
|
+ data;
|
|
227
|
+ try {
|
|
228
|
+ data = await fs.promises.readFile(boardData.file);
|
|
229
|
+ boardData.board = JSON.parse(data);
|
|
230
|
+ for (id in boardData.board) boardData.validate(boardData.board[id]);
|
|
231
|
+ log("disk load", { board: boardData.name });
|
|
232
|
+ } catch (e) {
|
|
233
|
+ log("empty board creation", {
|
|
234
|
+ board: boardData.name,
|
|
235
|
+ // If the file doesn't exist, this is not an error
|
|
236
|
+ error: e.code !== "ENOENT" && e.toString(),
|
|
237
|
+ });
|
|
238
|
+ boardData.board = {};
|
|
239
|
+ if (data) {
|
|
240
|
+ // There was an error loading the board, but some data was still read
|
|
241
|
+ var backup = backupFileName(boardData.file);
|
|
242
|
+ log("Writing the corrupted file to " + backup);
|
|
243
|
+ try {
|
|
244
|
+ await fs.promises.writeFile(backup, data);
|
|
245
|
+ } catch (err) {
|
|
246
|
+ log("Error writing " + backup + ": " + err);
|
|
247
|
+ }
|
255
|
248
|
}
|
256
|
249
|
}
|
|
250
|
+ return boardData;
|
257
|
251
|
}
|
258
|
|
- return boardData;
|
259
|
|
-};
|
|
252
|
+}
|
260
|
253
|
|
261
|
254
|
/**
|
262
|
255
|
* Given a board file name, return a name to use for temporary data saving.
|