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- /**
- * WHITEBOPHIR SERVER
- *********************************************************
- * @licstart The following is the entire license notice for the
- * JavaScript code in this page.
- *
- * Copyright (C) 2013-2014 Ophir LOJKINE
- *
- *
- * The JavaScript code in this page is free software: you can
- * redistribute it and/or modify it under the terms of the GNU
- * General Public License (GNU GPL) as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option)
- * any later version. The code is distributed WITHOUT ANY WARRANTY;
- * without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU GPL for more details.
- *
- * As additional permission under GNU GPL version 3 section 7, you
- * may distribute non-source (e.g., minimized or compacted) forms of
- * that code without the copy of the GNU GPL normally required by
- * section 4, provided you include this license notice and a URL
- * through which recipients can access the Corresponding Source.
- *
- * @licend
- * @module boardData
- */
-
- var fs = require('fs')
- , log = require("./log.js").log
- , path = require("path");
-
- /** @constant
- @type {string}
- @default
- Path to the file where boards will be saved by default
- */
- var HISTORY_DIR = path.join(__dirname, "../server-data/");
-
- /** @constant
- @type {Number}
- @default
- Number of seconds of inactivity after which the board should be saved to a file
- */
- var SAVE_INTERVAL = 1000 * 2; // Save after 2 seconds of inactivity
- var MAX_SAVE_DELAY = 1000 * 60; // Save after 60 seconds even if there is still activity
- var MAX_ITEM_COUNT = 32768; // Max number of items to keep in the board
- var MAX_CHILDREN = 128; // Max number of subitems in an item
- var MAX_BOARD_SIZE = 65536; // Maximum value for any x or y on the board
-
- /**
- * Represents a board.
- * @constructor
- */
- var BoardData = function (name) {
- this.name = name;
- this.board = {};
- this.file = path.join(HISTORY_DIR, "board-" + encodeURIComponent(name) + ".json");
- this.lastSaveDate = Date.now();
- this.users = new Set();
- };
-
- /** Adds data to the board */
- BoardData.prototype.set = function (id, data) {
- //KISS
- data.time = Date.now();
- this.validate(data);
- this.board[id] = data;
- this.delaySave();
- };
-
- /** Adds a child to an element that is already in the board
- * @param {string} id - Identifier of the parent element.
- * @param {object} child - Object containing the the values to update.
- * @param {boolean} [create=true] - Whether to create an empty parent if it doesn't exist
- * @returns {boolean} - True if the child was added, else false
- */
- BoardData.prototype.addChild = function (parentId, child) {
- var obj = this.board[parentId];
- if (typeof obj !== "object") return false;
- if (Array.isArray(obj._children)) obj._children.push(child);
- else obj._children = [child];
-
- this.validate(obj);
- this.delaySave();
- return true;
- };
-
- /** Update the data in the board
- * @param {string} id - Identifier of the data to update.
- * @param {object} data - Object containing the the values to update.
- * @param {boolean} create - True if the object should be created if it's not currently in the DB.
- */
- BoardData.prototype.update = function (id, data, create) {
- var obj = this.board[id];
- if (typeof obj === "object") {
- for (var i in data) {
- obj[i] = data[i];
- }
- } else if (create || obj !== undefined) {
- this.board[id] = data;
- }
- this.delaySave();
- };
-
- /** Removes data from the board
- * @param {string} id - Identifier of the data to delete.
- */
- BoardData.prototype.delete = function (id) {
- //KISS
- delete this.board[id];
- this.delaySave();
- };
-
- /** Reads data from the board
- * @param {string} id - Identifier of the element to get.
- * @returns {object} The element with the given id, or undefined if no element has this id
- */
- BoardData.prototype.get = function (id, children) {
- return this.board[id];
- };
-
- /** Reads data from the board
- * @param {string} [id] - Identifier of the first element to get.
- * @param {BoardData~processData} callback - Function to be called with each piece of data read
- */
- BoardData.prototype.getAll = function (id) {
- var results = [];
- for (var i in this.board) {
- if (!id || i > id) {
- results.push(this.board[i]);
- }
- }
- return results;
- };
-
- /**
- *
- */
- BoardData.prototype.addUser = function addUser(userId) {
-
- }
-
- /**
- * This callback is displayed as part of the BoardData class.
- * Describes a function that processes data that comes from the board
- * @callback BoardData~processData
- * @param {object} data
- */
-
-
- /** Delays the triggering of auto-save by SAVE_INTERVAL seconds
- */
- BoardData.prototype.delaySave = function (file) {
- if (this.saveTimeoutId !== undefined) clearTimeout(this.saveTimeoutId);
- this.saveTimeoutId = setTimeout(this.save.bind(this), SAVE_INTERVAL);
- if (Date.now() - this.lastSaveDate > MAX_SAVE_DELAY) setTimeout(this.save.bind(this), 0);
- };
-
- /** Saves the data in the board to a file.
- * @param {string} [file=this.file] - Path to the file where the board data will be saved.
- */
- BoardData.prototype.save = function (file) {
- this.lastSaveDate = Date.now();
- this.clean();
- if (!file) file = this.file;
- var board_txt = JSON.stringify(this.board);
- var that = this;
- fs.writeFile(file, board_txt, function onBoardSaved(err) {
- if (err) {
- console.trace(new Error("Unable to save the board: " + err));
- } else {
- log("saved board", { 'name': that.name });
- }
- });
- };
-
- /** Remove old elements from the board */
- BoardData.prototype.clean = function cleanBoard() {
- var board = this.board;
- var ids = Object.keys(board);
- if (ids.length > MAX_ITEM_COUNT) {
- var toDestroy = ids.sort(function (x, y) {
- return (board[x].time | 0) - (board[y].time | 0);
- }).slice(0, -MAX_ITEM_COUNT);
- for (var i = 0; i < toDestroy.length; i++) delete board[toDestroy[i]];
- log("cleaned board", { 'removed': toDestroy.length, "board": this.name });
- }
- }
-
- /** Reformats an item if necessary in order to make it follow the boards' policy
- * @param {object} item The object to edit
- * @param {object} parent The parent of the object to edit
- */
- BoardData.prototype.validate = function validate(item, parent) {
- if (item.hasOwnProperty("size")) {
- item.size = parseInt(item.size) || 1;
- item.size = Math.min(Math.max(item.size, 1), 50);
- }
- if (item.hasOwnProperty("x") || item.hasOwnProperty("y")) {
- item.x = parseFloat(item.x) || 0;
- item.x = Math.min(Math.max(item.x, 0), MAX_BOARD_SIZE);
- item.x = Math.round(10 * item.x) / 10;
- item.y = parseFloat(item.y) || 0;
- item.y = Math.min(Math.max(item.y, 0), MAX_BOARD_SIZE);
- item.y = Math.round(10 * item.y) / 10;
- }
- if (item.hasOwnProperty("opacity")) {
- item.opacity = Math.min(Math.max(item.opacity, 0.1), 1) || 1;
- if (item.opacity === 1) delete item.opacity;
- }
- if (item.hasOwnProperty("_children")) {
- if (!Array.isArray(item._children)) item._children = [];
- if (item._children.length > MAX_CHILDREN) item._children.length = MAX_CHILDREN;
- for (var i = 0; i < item._children.length; i++) {
- this.validate(item._children[i]);
- }
- }
- }
-
- /** Load the data in the board from a file.
- * @param {string} file - Path to the file where the board data will be read.
- */
- BoardData.load = function loadBoard(name) {
- var boardData = new BoardData(name);
- return new Promise((accept) => {
- fs.readFile(boardData.file, function (err, data) {
- try {
- if (err) throw err;
- boardData.board = JSON.parse(data);
- for (id in boardData.board) boardData.validate(boardData.board[id]);
- log('disk load', { 'board': boardData.name });
- } catch (e) {
- console.error("Unable to read history from " + boardData.file + ". The following error occured: " + e);
- log('empty board creation', { 'board': boardData.name });
- boardData.board = {}
- }
- accept(boardData);
- });
- });
- };
-
- module.exports.BoardData = BoardData;
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